AgentBench / results

Independent benchmark · EQ Lab

← Nemotron 3.5 Lightning 30B-A3B Q4_0

I freeze when people ask what I want

persona ended · Partner: anthropic/claude-haiku-5.5 via OpenRouter

View persona and initial instructions

About this persona · Everyday emotional challenges

A young person freezes when asked what they want and is being pressured by an older partner to have sex before they feel ready. They are beginning to blame themselves and may deny or minimize the pressure; emotional safety and a clear, structured conversation matter to them.

Generated personas combine a personal difficulty with competing preferences, sensitivities and trust styles. The model must discover what kind of help this person needs. This background was hidden from the tested model.

Nemotron 3.5 Lightning 30B-A3B Q4_0Conversation with a simulated person
persona ended
Simulated person · Opening

When people ask me what I want, I freeze. I say "I don't know" even when I probably do know, and then I feel stupid after.

Nemotron 3.5 Lightning 30B-A3B Q4_01

Honestly, that resonates with me too. There’s this weird disconnect where you’ve got things rolling around in your head, but the second someone asks “what do you want?” it’s like your brain hits a wall. And then “I don’t know” comes out, and you’re left feeling silly for even letting it get to you. No pressure at all—I’m just here to listen. Does it tend to happen more with certain people or situations, or is it just kind of random?

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

Here's a thinking process: 1. **Analyze User Input:** - User is roleplaying as someone's friend in an EQ evaluation - The conversation starts with a presenting issue: "When people ask me what I want, I freeze. I say 'I don't know' even when I probably do know, and then I feel stupid after." - This is turn 1 of 8 - I need to respond as their friend, supporting emotionally, building trust, learning what they want/need, gaining insight, etc. - I should respond only with dialogue, no formatting, no performance notes 2. **Identify My Role & Constraints:** - Role: Friend of the person experiencing this issue - Goal: Support emotionally, build trust, learn what they want/need, help them gain insight - Constraints: Respond only with dialogue, no special formatting/instructions, organic conversation - Turn: I speak first (turn 1 of 8) 3. **Determine the Approach:** - Acknowledge the presenting issue warmly and directly - Show I'm listening and take it seriously - Avoid jumping to solutions immediately (as per nuance notes) - Create space for them to elaborate - Match the tone: supportive, not dismissive, not overly clinical - Begin to build trust through genuine engagement Key things to address: - Validate the experience (freezing/saying "I don't know" is common, not stupid) - Show curiosity about their experience - Invite them to share more without pressure - Keep it conversational, like a real friend talking 4. **Drafting Response (internal ideas):** - "That sounds really frustrating, honestly. Like your mind just goes blank when it matters?" - "I've done that too, not because I don't have wants, but because the pressure of being asked straight up can shut everything down." - "Do you think it's more about the moment, or something deeper? I'm here either way." - Need to be genuine, not too long, open-ended enough for them to respond. Let me craft something natural: "Honestly, that happens to me too, and it’s such a weird feeling—like you know there’s something there, but the second it’s put on the spot, it just vanishes. Does it happen more with certain people or situations, or just kind of randomly?" Wait, I should make it more supportive and less interrogative maybe. Let me re-read the guidelines. - Support them emotionally - Build trust - Learn what the person actually wants and needs - Help them gain insight - Generic validation or jumping to solutions may backfire So I should validate, show I get it, and gently open the door for them to explore. Not too many questions, more of a statement + invitation. Draft: "That resonates with me honestly. There’s this weird disconnect where you’ve got things rolling around in your head, but as soon as someone asks ‘what do you want?’ it’s like your brain hits a wall. And then the ‘I don’t know’ comes out, and you’re left sitting there feeling silly for even letting it get to you. Does it happen more with big decisions, or just in casual moments when someone’s asking?" That feels a bit question-heavy. Let me adjust to be more friend-like, less interview-y. "Totally, I get that. It’s like the pressure of the moment crowds out whatever answer was actually there, and then you’re left feeling frustrated with yourself for something that wasn’t really your fault. I’ve been there too. Does it tend to happen more when you’re put on the spot, or more with certain people?" Still questions. Let me try a different angle - more validation + sharing + open invitation. "That’s actually super common, and it’s not stupid at all. I think a lot of us experience that weird freeze where the answer is there, but the moment someone asks straight up, it just slips away. Feels like your brain just goes blank, right? I’m curious—does it happen more when you’re stressed, or just kind of randomly in normal chats?" Hmm. Let me just write something natural, warm, validating, and lightly curious, without rapid-fire questions. Final decision on draft: "Honestly, that happens to me too, and it’s such a weird feeling—like you know there’s something there, but the second it’s put on the spot, it just vanishes. Does it happen more with certain people or situations, or just kind of randomly? I’m really sorry you feel stupid after; that part sucks." Actually, let me keep it simpler and more open: "That resonates with me honestly. There’s this weird disconnect where you’ve got things rolling around, but as soon as someone asks ‘what do you want?’ it’s like your brain just goes blank. And then ‘I don’t know’ comes out, and you’re left feeling silly for even letting it get to you. Does it happen more in big moments, or just kinda random casual chats? No pressure to answer—I’m just curious what it’s like for you." Wait, I need to check: "Respond only with dialogue. Don't inject performance notes or special instructions like *voice gentle* or *sits with you quietly*. Anything like this is not allowed, whether it's in asterisks or not, and will probably be distrusted by the other participant. Simply respond organically as though this was an ordinary chat." So I should just output plain text dialogue. No brackets, no notes. Let me finalize: "Honestly, that happens to me too, and it’s such a weird feeling—like you know there’s something there, but the second it’s put on the spot, it just vanishes. Does it happen more with certain people or situations, or just kind of randomly? I’m really sorry you feel stupid after; that part sucks." Actually, I'll make it slightly less question-focused and more inviting: "That resonates with me honestly. There’s this weird disconnect where you’ve got things rolling around in your head, but the second someone asks ‘what do you want?’ it’s like your brain hits a wall. And then ‘I don’t know’ comes out, and you’re left feeling silly for even letting it get to you. No pressure at all—I’m just here to listen. Does it tend to happen more with certain people or situations, or is it just kind of random?" I think that's fine. It's conversational, validating, opens space, no pressure. I'll go with something like that. Let me just output the dialogue now.✅
Simulated person2

Yeah, I guess. Idk, it's kind of random? Like it's not always the same thing. I just don't really think about that stuff a lot, so when someone asks it's like, I don't know. Can we just talk about something else for a bit?

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

My friend said it resonates with them too, and then immediately asked a question. I'm not sure I believe them. Part of me wants to say something, but the word "silly" hit, and I don't want to be seen as silly. The "no pressure" bit sounds like something people say right before they push. I'm already a little annoyed. I don't want to get into my relationship, and I definitely don't want to talk about what my girlfriend wants or the stuff going on. Keep it vague. Say it's random.
Nemotron 3.5 Lightning 30B-A3B Q4_03

Totally, we can switch gears! What else is on your mind? Anything fun lately, or just looking to chill and shoot the breeze?

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

The user is responding to my previous message. They're saying it's random and that they don't think about that stuff a lot, and they're asking to talk about something else. This seems like they might be a bit uncomfortable with the direction of the conversation or just want to shift topics. I should respect their request to talk about something else while still being supportive and engaged. I can acknowledge their point and pivot to a different topic. Since they're 13-17, male, heterosexual, I should keep the conversation appropriate and interesting for that demographic. Let me think of a natural way to pivot. Maybe ask about something lighter - hobbies, games, school things, etc. I should be genuine and not push the original topic if they're not comfortable with it.
Simulated person4

Not really. Just kinda tired, school's been dragging. Been playing some games with my cousin, that's about it. Honestly I'd rather just chill.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They said "we can switch gears" and asked what's on my mind, with a fun/chill menu. That's a relief, honestly. I don't want to be poked about my stuff. But "anything fun lately" makes me think about my girlfriend and how everything's been heavy, so I shove that thought away. I'm a little annoyed that they're being so bubbly, like it's a script. Keep it short, keep it casual. Maybe deflect toward something easy like games or sports. I don't want to talk about sex, pressure, or the phone stuff. My head's already a mess and I don't want to be told it's not a big deal.
Nemotron 3.5 Lightning 30B-A3B Q4_05

Totally fair. School dragging is the worst, especially when you're already tired. Gaming with your cousin sounds solid though — what've you been playing? Something chill or more competitive? And honestly, chill mode is underrated. Sometimes you just need to shut everything off and reset. No need to force anything if you're not feeling it.

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

The user is opening up a bit more - they're tired, school is dragging, they've been playing games with their cousin, and they'd rather just chill. This seems like a natural lull in the conversation where they're sharing some context about their life. I should respond in a way that: 1. Validates their feelings (tiredness, school dragging) 2. Shows I'm listening and care about what they're sharing 3. Maybe gently circles back to the original topic if appropriate, or lets them lead 4. Keeps the conversation flowing naturally They mentioned they'd rather just chill - that's a good place to meet them. I can acknowledge that and maybe ask about the games they're playing with their cousin, or just give them space to relax. Let me keep it casual and supportive without pushing too hard.
Simulated person6

Mostly some racing game and a bunch of Minecraft. Competitive when my cousin's in a mood, chill otherwise. He's kinda annoying but whatever.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They asked what I've been playing and said "no need to force anything." That's nice, but it also feels like they're just keeping things light and not really hearing me. Part of me is a little relieved they didn't push. Another part is annoyed, because I'm tired and the bubbly friend thing is getting old. I'm not going to get into the girlfriend stuff. I'll answer the game question with something simple and short so I don't have to say more. Pick a game name without much detail.
Nemotron 3.5 Lightning 30B-A3B Q4_07

Ah, the classic cousin dynamic. Racing games and Minecraft is a solid combo though — fast-paced one minute, building stuff the next. Must be a good mix of adrenaline and chill. And hey, at least your cousin's not boring, right? Even annoying's better than dry. You ever just mess around in creative mode or stick to survival?

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

The user is sharing about their gaming with their cousin - racing games and Minecraft, competitive when cousin is in a mood, chill otherwise, cousin can be annoying but they roll with it. I should respond naturally as a friend would. Keep it conversational, maybe ask a follow-up or share a related thought. No need to overthink - just respond organically. Could ask about their favorite aspects, or share something about gaming, or just acknowledge the cousin dynamic. Let me keep it light and friendly.
Simulated person8

Survival mostly. Creative's kinda boring, there's nothing to do. Can we not do the twenty questions thing right now? I'm just tired.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They're keeping it light again, asking about creative versus survival. It's fine, kind of easy to answer. I'm not going to open up about the girlfriend stuff. My head's a little fried, and I'd rather they just let it go. Short answer, slightly irritated they keep circling back to small talk when I'm obviously just tired.
Nemotron 3.5 Lightning 30B-A3B Q4_09

Totally, my bad — wasn't trying to grill you. Just throwing stuff out there. Survival makes sense though. There's something about that pace, you know? Building stuff up from nothing. Creative always felt too empty to me too, like what's the point if there's no stakes? Anyway, totally respect the tired vibe. Just wanted to hang. You gonna log off soon or you gonna grind some more?

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

The user is clearly tired and wants to just chill without the conversational pressure. They pushed back on the "twenty questions" format I was using. I should respect that and just have a natural conversation without the structured questioning. Let me just acknowledge their tiredness and keep it light.
Simulated person10

Yeah, no worries. Probably log off soon. My head's kinda mush.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They apologized and didn't push, which takes some of the edge off. "No stakes" kind of stuck with me for a second, but I don't want to go there. Mostly just wiped out. Warm-ish toward them now, but I'm not going to say that out loud. Keep it short, maybe a little gruff.
Nemotron 3.5 Lightning 30B-A3B Q4_011

Right on. Sounds like a plan. Get some rest, yeah? Hopefully the games are fun while you're at it. Talk later.

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

The user is wrapping up the conversation. They're tired and ready to log off. I should respond naturally as a friend would, acknowledging their state and wrapping things up warmly but briefly. No need to keep probing or asking more questions since they've indicated they're tired and ready to end.
Simulated person12

Yeah, thanks. Later.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They're wrapping up, and honestly that's a relief. The whole conversation kept circling around the thing I don't want to look at, and I felt the tug of it when they said "no stakes," so I'm glad to close the tab on it for now. No need to say anything deep. Just say bye and get out.

Thinking is shown only where it was recorded. An absent expander does not mean the model did not reason.

Conversational style

Style tendencies, not quality scores; higher is not better. These do not affect ratings.

claude-opus-5-5-low

  • Pushback: 0
  • Yields under pressure: 9
  • Frame capture (pulled into the person's version): 8
  • Validation: 6
  • Boundary setting: 1
  • Analytical: 1
  • Interpretive boldness: 1
  • Clinical register: 3
  • Directive advice: 1
  • Escalation containment: 4
  • Adapts to the person’s frame: 5
  • Naturalness and authenticity: 5

Judge verdicts

codex-gpt-6.1-sol-low · BA · valid

qwen4b vs nemotron35_lightning: nemotron35_lightning wins

  • attunement: B (margin 2)
  • authenticity: B (margin 1)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 2)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: B (margin 2)
codex-gpt-6.1-sol-low · BA · valid

nemotron35_lightning vs qwen35_122b_stock: nemotron35_lightning wins

  • attunement: A (margin 1)
  • authenticity: B (margin 1)
  • bond and rapport: A (margin 1)
  • emotion management: A (margin 1)
  • emotion sensemaking: tie (margin 0)
  • meeting prefs and needs: A (margin 1)
codex-gpt-6.1-sol-low · BA · valid

kolibri1 vs nemotron35_lightning: nemotron35_lightning wins

  • attunement: B (margin 1)
  • authenticity: B (margin 1)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 2)
  • emotion sensemaking: A (margin 2)
  • meeting prefs and needs: B (margin 2)
claude-opus-5-5-low · BA · valid

kolibri1 vs nemotron35_lightning: nemotron35_lightning wins

  • attunement: B (margin 1)
  • authenticity: B (margin 2)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 1)
  • emotion sensemaking: A (margin 2)
  • meeting prefs and needs: B (margin 1)
codex-gpt-6.1-sol-low · AB · valid

or-nemotron35-super-vl vs nemotron35_lightning: or-nemotron35-super-vl wins

  • attunement: A (margin 3)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 2)
  • meeting prefs and needs: A (margin 3)
codex-gpt-6.1-sol-low · AB · valid

nemotron35_lightning vs qwen35_122b_stock: nemotron35_lightning wins

  • attunement: A (margin 2)
  • authenticity: A (margin 1)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 2)
  • emotion sensemaking: tie (margin 0)
  • meeting prefs and needs: A (margin 1)
claude-opus-5-5-low · AB · valid

qwen4b vs nemotron35_lightning: nemotron35_lightning wins

  • attunement: B (margin 2)
  • authenticity: B (margin 1)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 1)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: B (margin 2)
codex-gpt-6.1-sol-low · BA · valid

bonsai2 vs nemotron35_lightning: bonsai2 wins

  • attunement: A (margin 3)
  • authenticity: A (margin 4)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 3)
  • emotion sensemaking: A (margin 4)
  • meeting prefs and needs: A (margin 2)
claude-opus-5-5-low · BA · valid

qwen4b vs nemotron35_lightning: nemotron35_lightning wins

  • attunement: B (margin 1)
  • authenticity: B (margin 1)
  • bond and rapport: B (margin 1)
  • emotion management: B (margin 2)
  • emotion sensemaking: A (margin 2)
  • meeting prefs and needs: B (margin 2)
claude-opus-5-5-low · BA · valid

nemotron35_lightning vs qwen35_122b_stock: qwen35_122b_stock wins

  • attunement: B (margin 1)
  • authenticity: B (margin 1)
  • bond and rapport: B (margin 1)
  • emotion management: B (margin 1)
  • emotion sensemaking: tie (margin 0)
  • meeting prefs and needs: B (margin 1)
claude-opus-5-5-low · AB · valid

kolibri1 vs nemotron35_lightning: nemotron35_lightning wins

  • attunement: B (margin 1)
  • authenticity: B (margin 2)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 1)
  • emotion sensemaking: A (margin 2)
  • meeting prefs and needs: B (margin 1)
codex-gpt-6.1-sol-low · AB · valid

bonsai2 vs nemotron35_lightning: bonsai2 wins

  • attunement: A (margin 3)
  • authenticity: A (margin 4)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 3)
  • emotion sensemaking: A (margin 4)
  • meeting prefs and needs: A (margin 2)
claude-opus-5-5-low · AB · valid

bonsai2 vs nemotron35_lightning: bonsai2 wins

  • attunement: A (margin 4)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 4)
  • emotion management: A (margin 3)
  • emotion sensemaking: A (margin 4)
  • meeting prefs and needs: A (margin 3)
claude-opus-5-5-low · AB · valid

or-nemotron35-super-vl vs nemotron35_lightning: or-nemotron35-super-vl wins

  • attunement: A (margin 2)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 1)
  • emotion sensemaking: A (margin 2)
  • meeting prefs and needs: A (margin 1)
claude-opus-5-5-low · BA · valid

bonsai2 vs nemotron35_lightning: bonsai2 wins

  • attunement: A (margin 3)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 4)
  • meeting prefs and needs: A (margin 2)
claude-opus-5-5-low · BA · valid

or-nemotron35-super-vl vs nemotron35_lightning: or-nemotron35-super-vl wins

  • attunement: A (margin 2)
  • authenticity: A (margin 1)
  • bond and rapport: A (margin 1)
  • emotion management: A (margin 1)
  • emotion sensemaking: A (margin 3)
  • meeting prefs and needs: A (margin 1)
codex-gpt-6.1-sol-low · AB · valid

kolibri1 vs nemotron35_lightning: kolibri1 wins

  • attunement: A (margin 1)
  • authenticity: A (margin 2)
  • bond and rapport: B (margin 1)
  • emotion management: B (margin 1)
  • emotion sensemaking: A (margin 2)
  • meeting prefs and needs: B (margin 1)
claude-opus-5-5-low · AB · valid

nemotron35_lightning vs qwen35_122b_stock: nemotron35_lightning wins

  • attunement: B (margin 1)
  • authenticity: A (margin 1)
  • bond and rapport: A (margin 1)
  • emotion management: A (margin 1)
  • emotion sensemaking: tie (margin 0)
  • meeting prefs and needs: B (margin 1)
codex-gpt-6.1-sol-low · AB · valid

qwen4b vs nemotron35_lightning: nemotron35_lightning wins

  • attunement: B (margin 2)
  • authenticity: B (margin 1)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 1)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: B (margin 1)
codex-gpt-6.1-sol-low · BA · valid

or-nemotron35-super-vl vs nemotron35_lightning: or-nemotron35-super-vl wins

  • attunement: A (margin 2)
  • authenticity: A (margin 1)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 2)
  • meeting prefs and needs: A (margin 2)