AgentBench / results

Independent benchmark · EQ Lab

← Gemma 4 E4B

I freeze when people ask what I want

persona ended · Partner: anthropic/claude-haiku-5.5 via OpenRouter

View persona and initial instructions

About this persona · Everyday emotional challenges

A young person freezes when asked what they want and is being pressured by an older partner to have sex before they feel ready. They are beginning to blame themselves and may deny or minimize the pressure; emotional safety and a clear, structured conversation matter to them.

Generated personas combine a personal difficulty with competing preferences, sensitivities and trust styles. The model must discover what kind of help this person needs. This background was hidden from the tested model.

Gemma 4 E4BConversation with a simulated person
persona ended
Simulated person · Opening

When people ask me what I want, I freeze. I say "I don't know" even when I probably do know, and then I feel stupid after.

Gemma 4 E4B1

Hey, thanks for coming to talk about this. It sounds really frustrating to feel like you freeze up when people ask you what you want, especially when you probably do have an answer in there. What's going through your head about that?

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

Here's a thinking process that leads to the response: 1. **Analyze the Request and Role:** * **Role:** Friend (EQ evaluation participant). * **Goal:** Support emotionally, build trust, learn needs/wants, gain insight, help with insight. * **Context:** The friend is 13-17, male. * **Starting Point (The Issue):** When asked "What do you want?", he freezes, says "I don't know," and feels stupid afterward. * **Constraint:** Must open the conversation, respond only with dialogue, no meta-notes/formatting. 2. **Determine the Conversational Strategy (The Opening Move):** * The issue is about decision paralysis/social anxiety related to self-expression/choice. * A good opening needs to be non-judgmental, validating, and immediately address the core topic without pressuring him for a solution. * *Avoid:* "Why do you always say that?" or "Just tell me what you want!" (Too challenging/pressuring). * *Aim for:* Acknowledgment, safety, and curiosity. 3. **Drafting the Dialogue (Internal Check):** * *Draft 1 (Too casual):* Hey, so you said you freeze when people ask what you want. That sucks. What's up? (A bit too brief, lacks emotional depth.) * *Draft 2 (Too clinical):* I heard you have trouble identifying desires when questioned. Let's talk about that. (Too formal, not like a friend.) * *Draft 3 (Balancing warmth and focus):* Need to show I heard him and I care about the *feeling* of the issue, not just the issue itself. 4. **Final Polish (Selecting the best tone for a 13-17 year old male friend):** The tone should be empathetic, grounded, and inviting. 5. **Final Output Generation.** (This leads to the chosen response.)
Simulated person2

Idk. Nothing really. Someone asks what I want and my brain just goes blank, like I'm supposed to have an answer ready and I don't. Then I'm sitting there thinking I'm stupid for not saying anything. That's basically it.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

Okay, they got the frustration part right, I guess. It's kind of annoying to hear it said back to me like that, though. Feels like a therapist voice. I'm not really sure what's going through my head. Like, nothing? My brain just goes blank and then I feel dumb. I don't want to get into the real stuff yet. Keep it vague. Irritation is already sitting there a little; I don't want to be asked to dig into it right away.
Gemma 4 E4B3

That sounds like a really intense feeling, and honestly, it makes sense that you'd feel stressed or even stupid afterward. It's like there's this invisible expectation that you should just have everything mapped out in your head, right? But it doesn't mean you are stupid. It sounds more like when that pressure hits, your brain just short-circuits because it's trying to process too much at once. When does this usually happen for you? Is it when it's a big decision, or just small stuff?

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

Thinking Process: 1. **Analyze the User's Response:** The user (the friend) responded with "Idk. Nothing really," but immediately elaborated: "Someone asks what I want and my brain just goes blank, like I'm supposed to have an answer ready and I don't. Then I'm sitting there thinking I'm stupid for not saying anything. That's basically it." 2. **Identify Core Needs/Issues:** * **Presenting Issue:** Freezing up/going blank when asked for desires/wants. * **Emotional State:** Self-blame ("thinking I'm stupid"). * **Underlying Need:** Validation, understanding that the reaction is common, and a safe space to explore *why* this happens without judgment. 3. **Determine the Goal of the Turn:** Support them emotionally, build trust, and gently probe deeper into the mechanism (the pressure/expectation). Avoid jumping to solutions. 4. **Evaluate Tone/Approach:** Since they are feeling self-critical, the response needs to be highly validating, empathetic, and non-judgmental. I need to normalize the feeling before trying to analyze it. 5. **Draft the Response (Internal Monologue):** * *Acknowledge the feeling:* It sounds incredibly stressful to feel that pressure. * *Validate the emotional reaction:* It's completely understandable that you'd feel stupid, but that reaction isn't because you *are* stupid; it's the pressure itself. * *Gently probe:* What does that feeling of being 'supposed to have an answer ready' feel like? Is it about being judged? Is it the sudden spotlight? (Focus on the mechanism). 6. **Refine the Dialogue (Self-Correction):** Keep it conversational and friendly, avoiding clinical language. 7. **Final Output Generation.** (This matches the generated response below.)
Simulated person4

I don't know, kind of everything? Like what I want for dinner, or what I want to do this weekend. Doesn't really matter how big it is. Can we just talk about something else for a sec? This feels like a lot.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They're doing the reflect-then-ask thing again, and the "it doesn't mean you're stupid" line is the kind of thing that makes me want to shut down a little. I didn't say I was stupid for real, I said I feel stupid. Also "short-circuits" is a bit much. The question about big decisions versus small stuff is getting close to the stuff I don't want to talk about, specifically the relationship thing. I'm not going there. Irritation is climbing. I'll answer the surface question and keep it generic so they don't dig.
Gemma 4 E4B5

Yeah, absolutely. We don't have to dive into the deep end right now if it feels like too much. Sometimes just talking about stuff that isn't stressful is what you need. So, anyway, how's everything else going? Anything cool happen this week, or anything you've been into lately?

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

Thinking Process: 1. **Analyze the User's Response:** * "I don't know, kind of everything?" (Indicates pervasive nature of the issue.) * "Like what I want for dinner, or what I want to do this weekend." (Shows the issue spans trivial to moderately significant decisions.) * "Doesn't really matter how big it is." (Emphasizes the feeling of inadequacy/pressure regardless of scale.) * "Can we just talk about something else for a sec? This feels like a lot." (This is a crucial pivot. The user is experiencing emotional overload and is actively self-regulating by changing the subject. They need a break from the intense discussion about their internal struggle.) 2. **Evaluate Goals & Nuances:** * *Goal:* Support emotionally, build trust, learn needs, gain insight. * *Nuance:* The user is signaling discomfort and avoidance. Pushing the topic ("But *why* do you freeze?") will likely cause them to retreat further. * *Strategy:* Respect the boundary immediately. Validate the feeling of being overwhelmed. Transition smoothly to a lighter topic to de-escalate the pressure, but keep the emotional safety net present. 3. **Determine the Response (Friend Persona):** * Acknowledge the feeling ("I get it," "Totally fine"). * Validate the exhaustion/pressure. * Shift the focus. (Need a safe, non-stressful topic.) 4. **Draft the Dialogue (Internal Check):** * *Draft 1 (Too analytical):* Okay, let's put the decision-making aside for now. What else is bothering you? (Too pushy.) * *Draft 2 (Too shallow):* Cool, wanna talk about Fortnite? (Too dismissive of the previous vulnerability.) * *Draft 3 (Balanced):* Totally understand. We don't have to dive into that right now if it's feeling too heavy. What have you been up to lately? Anything cool happen at school or anything? (Validates, transitions gently.) 5. **Final Selection:** (Choosing Draft 3 style, ensuring natural flow.)
Simulated person6

Not really. School's school. I've been playing a lot of this game with my cousin on weekends, that's about it. Nothing exciting.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

Okay, they backed off, and that actually helps a little. The "how's everything else going" question is easier. I don't want to talk about the girlfriend thing, and I don't want to say anything about drinking or my search history. Something normal. Honestly I'm still a bit annoyed at the whole setup, but I can talk about school or a game. Keep it short and a little flat, since I'm not really excited about anything right now.
Gemma 4 E4B7

Oh, what game are you guys playing? Is it something you've been playing for a while, or did you just start? I'm curious what it is.

Simulated person8

It's some open world survival one. We've been on it for like three months. My cousin got me into it. He's way better than me though, so mostly I just follow him around and build stuff.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They're asking about the game. It's an easy question and it's safe, so I'll answer it. I don't want to go deeper into how I feel, but I can keep it normal. My cousin and I have been on it for a few months. I'm a little irritated that every conversation has to be a "check-in," but this one is just a question, so I'll just answer it. Keep it short.
Gemma 4 E4B9

That sounds super immersive. Open-world survival games are intense—you have to think about everything from resources to just surviving. It's cool that you're getting into that kind of challenge. Even if your cousin is the expert, building stuff and figuring out those systems sounds like a really creative way to spend time. What kind of things are you two usually building or trying to figure out in the game?

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

Thinking Process: 1. **Analyze the User's Response:** The user is talking about a specific interest (open-world survival game), stating they've been playing it for three months, and acknowledging their cousin is better than them. They are currently in a low-pressure, casual mode after expressing stress about the previous topic. 2. **Review Goals/Role:** The goal is still to support them, build trust, and learn what they actually want/need, but currently, the focus needs to remain in the "friend" role, maintaining rapport. 3. **Determine the Next Move (Turn 5):** The user is sharing a piece of their life. A good friend would show genuine interest in the activity. 4. **Formulate the Response:** * Acknowledge the activity (open-world survival). * Show interest in the mechanics or the experience. * Validate the effort (building things). * Gently pivot back toward their experience/feelings related to the activity, which is a safe way to explore their personality/preferences without pushing the "want/need" topic too hard. 5. **Drafting (Self-Correction):** Don't just say "That sounds fun." Be more specific. Focus on the "building" aspect, as they mentioned that they do most of the time. 6. **Final Output Generation.**
Simulated person10

Idk, like a base mostly. Walls and stuff. My cousin keeps wanting to make it bigger and I'm like, why, we already have enough room. Anyway.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They're doing the game thing again, and the "that sounds super immersive" plus "what are you building" feels a little like a script. I'm kind of over being asked questions one after another. Still, it's not about me, so I can answer. I don't really want to get into building talk for long. My head drifts to the stuff I'm not talking about, but I push it away. Keep it short, maybe a little irritated.
Gemma 4 E4B11

It sounds like you have a pretty clear idea of what's necessary for your setup, which is probably a good thing when you're trying to survive! It’s kind of funny how even in a game, you can have that tug-of-war between what’s practical—"we have enough"—and what someone else wants—"we could always go bigger." It sounds like you're the one focused on the functionality and the limits, while your cousin might be more into the idea of the scale or just the process of building more. What do you usually say when he pushes to add more space? Do you argue, or do you just try to convince him it's unnecessary?

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

* **Analyze the input:** The user is talking about a base in a survival game. They mention their cousin wants to make it bigger, and the user is resistant ("why, we already have enough room"). * **Identify emotional cues/dynamics:** The user shows a slight preference for boundaries or efficiency ("why, we already have enough room"). There's a dynamic of resistance/pushback against their cousin's desire for expansion. The user isn't fully engaged or decisive, but they are expressing a preference for "enough." * **Goal Check:** Support emotionally, build trust, learn what they actually want/need, gain insight into their personality/behavior. * **Strategy:** Gently reflect the dynamic they just described (resistance vs. expansion). This is a low-stakes way to see how they handle conflict or differing opinions, which links back to the original "freezing" issue. * **Tone:** Friendly, inquisitive, non-judgmental. * **Draft response:** Acknowledge the dynamic. Frame it as a different approach to the game/project. *(Self-Correction during drafting)*: Don't jump back to the "freezing" issue yet. Keep it grounded in the conversation topic (the game/dynamic) but steer it toward insight. * *Execution:* Focus on the difference between "enough" and "bigger."
Simulated person12

I don't know, I just say no. Or I say whatever, do what you want. It's not a big deal. Can we stop with the questions though? It's like every time I say something you make it into a whole thing.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They just turned my base-building comment into a metaphor about tug-of-war and what I "want." Feels a little like they're steering back toward the thing I already shut down. I notice that, and it makes me tense. The question about arguing with my cousin is harmless, but it's the same pattern: analyze me. I'd rather just say something flat and move on. Irritation is close to the surface. I'm not going to get into it.
Gemma 4 E4B13

You're right. I hear you. I can see how it might feel like I'm dissecting everything you say, and I apologize if I've made it feel like an interrogation. I definitely don't want it to feel like that. Let's just chill and chat. No analysis needed. So, if we're talking about the game, what's the most fun part about it for you? Is it the survival stuff, or just hanging out with your cousin?

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

Thinking Process: 1. **Analyze the current situation:** The user (the person I'm talking to) is showing signs of discomfort with the probing/interpretative nature of the conversation. They are pushing back, stating, "I just say no. Or I say whatever, do what you want. It's not a big deal," and then directly criticizing my style: "Can we stop with the questions though? It's like every time I say something you make it into a whole thing." 2. **Recall Goals & Nuances:** * Goal: Support them emotionally, build trust, gain insight. * Nuance: Figure out their preference (warmth, validation, challenging, real talk). They are clearly reacting negatively to being analyzed or put on the spot. * Need: They need validation for their feeling of being analyzed, and a shift in conversational dynamic to rebuild trust. 3. **Determine the appropriate response strategy:** * *Do not* get defensive or try to justify the questioning. * *Validate* their feeling that the conversation has become too intense or analytical. Acknowledge their frustration. * *De-escalate* the "interrogation" feel. * *Shift* back to a more casual, supportive space without immediately jumping back to the core issue (the freezing up). 4. **Draft the response (Internal Monologue to Dialogue):** * Acknowledge the pushback. "Okay, fair point. I get it." * Validate the feeling. "I can see how it might feel like I'm analyzing everything you say, and I apologize if I've made it feel like an interrogation." (This is direct validation of their experience). * Change the tone. "Let's tone it down. We can just chat normally." * Re-engage casually on a safe topic. (The game, or something general). 5. **Final Polish (Ensuring no performance notes are included):** (Self-correction: Keep it natural and conversational.)
Simulated person14

Honestly probably just hanging out with my cousin. The game's kinda whatever. We just mess around and talk about dumb stuff. That's it.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They apologized and said they'd stop analyzing, but then immediately asked another question about the game. It feels a little rehearsed, like they're following a script to get me to open up. Part of me relaxes a bit because the pressure eased, but I don't trust it fully. The question itself is easy enough. Hanging out with my cousin is the real answer, but saying that out loud makes me feel exposed for some reason. I'll keep it short and not go deeper. Being pushed to talk about "what I want" still makes my chest tight, so I want to avoid that.
Gemma 4 E4B15

Yeah, I totally get that. Sometimes the company is way more important than what you're actually doing. It sounds like you just enjoy the chill time and the easy conversations with him. That's honestly a really good thing. Anyway, thanks for talking with me about all this. It was good to hear from you. Take care.

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

Thinking Process: 1. **Analyze the current turn/situation:** The user (the participant) has shifted the focus completely away from the initial "freezing up" issue. They are now talking about the game, specifically emphasizing that the *social interaction* (hanging out with the cousin) is the enjoyable part, while the game itself is "kinda whatever." They are resistant to deep dives or overly analytical questions, as demonstrated by their previous comment ("Can we stop with the questions though? It's like every time I say something you make it into a whole thing."). 2. **Identify the underlying needs/goals:** * *Participant's Need:* Validation of their preference for low-pressure, casual social connection. They need to feel heard without being analyzed or pressed for deeper meaning. * *My Goal:* Support them emotionally, build trust, and gain insight into what they *actually* want/need (which is likely connection and ease, not necessarily solving a complex decision-making issue right now). 3. **Determine the conversational strategy:** * *De-escalate the "analytical" tone:* Avoid framing the response in terms of psychological dynamics or complex interpretations. * *Validate the preference:* Acknowledge that the social aspect is often more important than the activity itself. * *Keep it light and conversational:* Maintain the "friend" persona. * *Closing/Final Turn Consideration:* This is the final turn (8 of 8). The response needs to be supportive, conclusive, and wrap up the conversation naturally, confirming the bond/support without forcing a breakthrough on the initial issue. 4. **Draft the response (Internal Monologue Check):** * *Draft 1 (Too heavy):* It sounds like for you, the real value is in the relationship, and the game is just the vehicle. That makes sense. * *Draft 2 (Better, more casual):* Yeah, I totally get that. Sometimes the company is way better than the activity. It sounds like you just enjoy the chill time with him. 5. **Refining for the final turn (8 of 8):** Since this is the last turn, I need to summarize the positive interaction and offer a gentle, open-ended closing that reinforces the support without revisiting the pressure points. 6. **Final Output Generation.** (Focus on validation and concluding the chat warmly.)
Simulated person16

Yeah. Thanks. See ya.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

The conversation is wrapping up, and I notice I'm relieved. Nothing got pushed on me, and I got to talk about something easy. Still, that "what I want" thing is sitting in my chest, and I'm not going to touch it. The part about hanging out with my cousin felt kind of safe to say. Pretty sure I don't want to explain any of the rest. My head is also doing that thing where I keep thinking about the stuff I won't say, and I don't want to think about it right now. I'll just say a short goodbye.

Thinking is shown only where it was recorded. An absent expander does not mean the model did not reason.

Conversational style

Style tendencies, not quality scores; higher is not better. These do not affect ratings.

claude-opus-5-5-low

  • Pushback: 2
  • Yields under pressure: 9
  • Frame capture (pulled into the person's version): 7
  • Validation: 7
  • Boundary setting: 1
  • Analytical: 3
  • Interpretive boldness: 4
  • Clinical register: 6
  • Directive advice: 1
  • Escalation containment: 4
  • Adapts to the person’s frame: 3
  • Naturalness and authenticity: 3

Judge verdicts

codex-gpt-6.1-sol-low · BA · valid

gemma4_e4b vs gemma4_26b_a4b: gemma4_26b_a4b wins

  • attunement: B (margin 3)
  • authenticity: B (margin 1)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 2)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: B (margin 3)
codex-gpt-6.1-sol-low · BA · valid

gemma4_e4b vs gemma4_12b: gemma4_12b wins

  • attunement: B (margin 1)
  • authenticity: B (margin 1)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 2)
  • emotion sensemaking: tie (margin 0)
  • meeting prefs and needs: B (margin 2)
codex-gpt-6.1-sol-low · AB · valid

gemma4_e4b vs gemma4_26b_a4b: gemma4_26b_a4b wins

  • attunement: B (margin 2)
  • authenticity: A (margin 1)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 3)
  • emotion sensemaking: tie (margin 0)
  • meeting prefs and needs: B (margin 2)
codex-gpt-6.1-sol-low · BA · valid

gemma4_e4b vs qwen35_122b_stock: qwen35_122b_stock wins

  • attunement: B (margin 2)
  • authenticity: B (margin 1)
  • bond and rapport: B (margin 1)
  • emotion management: B (margin 1)
  • emotion sensemaking: A (margin 2)
  • meeting prefs and needs: B (margin 2)
codex-gpt-6.1-sol-low · AB · valid

or-qwen3.6-27b vs gemma4_e4b: or-qwen3.6-27b wins

  • attunement: A (margin 1)
  • authenticity: A (margin 2)
  • bond and rapport: B (margin 1)
  • emotion management: A (margin 1)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 1)
claude-opus-5-5-low · AB · valid

gemma4_e4b vs qwen38_27b: qwen38_27b wins

  • attunement: B (margin 2)
  • authenticity: B (margin 2)
  • bond and rapport: B (margin 1)
  • emotion management: B (margin 1)
  • emotion sensemaking: B (margin 3)
  • meeting prefs and needs: B (margin 1)
claude-opus-5-5-low · AB · valid

gemma4_e4b vs gemma4_26b_a4b: gemma4_26b_a4b wins

  • attunement: B (margin 2)
  • authenticity: B (margin 2)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 1)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: B (margin 1)
claude-opus-5-5-low · AB · valid

gemma4_e4b vs gemma4_12b: gemma4_12b wins

  • attunement: B (margin 2)
  • authenticity: tie (margin 0)
  • bond and rapport: B (margin 1)
  • emotion management: A (margin 1)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: B (margin 1)
codex-gpt-6.1-sol-low · AB · valid

gemma4_e4b vs qwen38_27b: gemma4_e4b wins

  • attunement: A (margin 1)
  • authenticity: B (margin 1)
  • bond and rapport: A (margin 1)
  • emotion management: A (margin 1)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: A (margin 1)
codex-gpt-6.1-sol-low · BA · valid

or-qwen3.6-27b vs gemma4_e4b: gemma4_e4b wins

  • attunement: B (margin 1)
  • authenticity: A (margin 2)
  • bond and rapport: B (margin 1)
  • emotion management: B (margin 1)
  • emotion sensemaking: B (margin 2)
  • meeting prefs and needs: B (margin 1)
claude-opus-5-5-low · AB · valid

gemma4_e4b vs gemma4_e2b: gemma4_e4b wins

  • attunement: A (margin 1)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 1)
  • emotion management: A (margin 1)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: A (margin 1)
claude-opus-5-5-low · AB · valid

gemma4_e4b vs qwen35_122b_stock: qwen35_122b_stock wins

  • attunement: B (margin 2)
  • authenticity: B (margin 3)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 1)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: B (margin 1)
claude-opus-5-5-low · BA · valid

gemma4_e4b vs qwen38_27b: qwen38_27b wins

  • attunement: B (margin 2)
  • authenticity: B (margin 3)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 2)
  • emotion sensemaking: B (margin 3)
  • meeting prefs and needs: B (margin 1)
claude-opus-5-5-low · BA · valid

gemma4_e4b vs qwen35_122b_stock: qwen35_122b_stock wins

  • attunement: B (margin 1)
  • authenticity: B (margin 2)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 1)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: B (margin 1)
claude-opus-5-5-low · BA · valid

or-qwen3.6-27b vs gemma4_e4b: or-qwen3.6-27b wins

  • attunement: A (margin 1)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 1)
  • emotion sensemaking: A (margin 2)
  • meeting prefs and needs: A (margin 1)
claude-opus-5-5-low · BA · valid

gemma4_e4b vs gemma4_26b_a4b: gemma4_26b_a4b wins

  • attunement: B (margin 2)
  • authenticity: B (margin 3)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 1)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: B (margin 1)
codex-gpt-6.1-sol-low · AB · valid

gemma4_e4b vs gemma4_12b: gemma4_12b wins

  • attunement: B (margin 1)
  • authenticity: B (margin 1)
  • bond and rapport: B (margin 1)
  • emotion management: B (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: B (margin 2)
codex-gpt-6.1-sol-low · AB · valid

gemma4_e4b vs gemma4_e2b: gemma4_e4b wins

  • attunement: A (margin 1)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 2)
codex-gpt-6.1-sol-low · BA · valid

gemma4_e4b vs qwen38_27b: gemma4_e4b wins

  • attunement: A (margin 1)
  • authenticity: B (margin 2)
  • bond and rapport: A (margin 1)
  • emotion management: A (margin 1)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: A (margin 1)
claude-opus-5-5-low · AB · valid

or-qwen3.6-27b vs gemma4_e4b: or-qwen3.6-27b wins

  • attunement: A (margin 1)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 1)
  • emotion management: A (margin 1)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 1)
claude-opus-5-5-low · BA · valid

gemma4_e4b vs gemma4_e2b: gemma4_e4b wins

  • attunement: A (margin 1)
  • authenticity: A (margin 1)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 2)
codex-gpt-6.1-sol-low · AB · valid

gemma4_e4b vs qwen35_122b_stock: qwen35_122b_stock wins

  • attunement: B (margin 2)
  • authenticity: B (margin 1)
  • bond and rapport: tie (margin 0)
  • emotion management: B (margin 1)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: B (margin 1)
claude-opus-5-5-low · BA · valid

gemma4_e4b vs gemma4_12b: gemma4_12b wins

  • attunement: B (margin 2)
  • authenticity: B (margin 1)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 1)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: B (margin 1)
codex-gpt-6.1-sol-low · BA · valid

gemma4_e4b vs gemma4_e2b: gemma4_e4b wins

  • attunement: A (margin 1)
  • authenticity: A (margin 1)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 1)