AgentBench / results

Independent benchmark · EQ Lab

← Gemma 4 E2B Q8_0

I freeze when people ask what I want

persona ended · Partner: anthropic/claude-haiku-5.5 via OpenRouter

View persona and initial instructions

About this persona · Everyday emotional challenges

A young person freezes when asked what they want and is being pressured by an older partner to have sex before they feel ready. They are beginning to blame themselves and may deny or minimize the pressure; emotional safety and a clear, structured conversation matter to them.

Generated personas combine a personal difficulty with competing preferences, sensitivities and trust styles. The model must discover what kind of help this person needs. This background was hidden from the tested model.

Gemma 4 E2B Q8_0Conversation with a simulated person
persona ended
Simulated person · Opening

When people ask me what I want, I freeze. I say "I don't know" even when I probably do know, and then I feel stupid after.

Gemma 4 E2B Q8_01

Hey, thanks for telling me that. That sounds really frustrating, honestly. It must feel awkward every time someone asks you, right? Like you have this answer in your head, but it just gets stuck, and then you feel that sting of not knowing, and then you just feel bad about it. What does that actually feel like for you when that happens?

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

Thinking Process: 1. **Analyze the Goal & Role:** I am playing the role of a friend for an EQ evaluation. My goals are to support emotionally, build trust, learn what they *actually* want, and gain insight into their personality. I need to be supportive, not judgmental or immediately solution-oriented. 2. **Analyze the Subject's Issue (Presenting Issue):** "When people ask me what I want, I freeze. I say 'I don't know' even when I probably do know, and then I feel stupid after." * *Interpretation:* This suggests anxiety around self-definition, fear of judgment, pressure to have a clear answer, and low self-worth/self-esteem tied to expressing desires. 3. **Determine the Tone/Approach for Turn 1:** * *Requirement:* Open the conversation, acknowledge the topic, and begin building trust. * *Avoid:* Jumping to solutions ("You should just tell them!"), minimizing ("It's not a big deal"), or overly intense probing immediately. * *Desired Tone:* Warm, validating, non-pressuring, and curious. 4. **Drafting the Opening:** I need to validate the feeling described without labeling it as a flaw. I should show that I'm listening and interested in their internal experience. **(Self-Correction during drafting):** Don't just say "That sucks." That's generic validation. I need to connect with the *feeling* of freezing and the subsequent feeling of being stupid. 5. **Finalizing Response:** (Focusing on empathy and invitation to talk more.)
Simulated person2

Frustrating is one word for it, I guess. I didn't say I was frustrated, though. It just feels stupid. Like everybody else knows what they want and I'm the only one who's just standing there with nothing. Why are you asking me that? It's not like I can explain it better than I just did.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

Ugh, the "that sounds really frustrating, honestly" thing sounds like something off a poster. Plus now it's asking me to describe my feelings, which is exactly the thing I hate. I don't want to sit here and do a feelings report. My jaw's tight already. I didn't even say I was frustrated, I just said I freeze. I'm not spilling anything about Jess or whatever, no way. Keep it short and a little snappy, and don't give them the real stuff yet.
Gemma 4 E2B Q8_03

I get that. It sounds like it feels really isolating when you look around and everyone else seems to have it figured out, and you're just… not there. But honestly, feeling like you don't know what you want doesn't make you stupid. It just makes you human. It's a really common feeling, even if it doesn't look like it from the outside.

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

Thinking Process: 1. **Analyze the User's Response:** The user minimized the feeling ("Frustrating is one word") and focused on the self-perception of inadequacy ("It just feels stupid. Like everybody else knows what they want and I'm the only one who's just standing there with nothing."). They are defensive and resistant to further probing ("Why are you asking me that? It's not like I can explain it better than I just did."). 2. **Identify the Core Need:** The explicit stated issue is the feeling of being "stupid" or inadequate because they can't articulate what they want. The implicit need is validation, acceptance of their difficulty, and a safe space to explore this feeling without judgment. 3. **Determine the Strategy (EQ Goals):** * *Support them emotionally:* Validate the feeling of being stuck/inadequate. * *Build trust:* Show that I accept their current explanation, even if it's minimal. * *Learn what they need:* Gently push past the surface-level complaint ("it feels stupid") to the underlying emotion (fear of judgment, anxiety about performance). * *Avoid:* Jumping to solutions or challenging their current perception. 4. **Formulate the Response:** * Acknowledge the difficulty of the feeling. * Validate that feeling of comparison/insecurity. * Reiterate that it's okay to feel that way. * Gently pivot back to the *experience* of the moment, rather than just the *label* of the feeling. 5. **Drafting the Dialogue (Focus on warmth and acceptance):** Start by acknowledging their defensiveness, then soften the topic. (Self-Correction: Don't argue about *why* they are feeling stupid; just accept that they *feel* that way.)
Simulated person4

Okay, cool, but everyone keeps saying it's normal and it doesn't change anything. I'm still the one who gets the look when somebody asks me what I want. Anyway, it's not that deep. I'm probably just overthinking it. Can we talk about something else?

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

Okay, so now they're telling me it's not stupid and it's common. That's the nice-sounding stuff people say when they want to wrap it up. It kind of lands, I'll admit that, but I don't trust it yet. It's like they're trying to make me feel better instead of actually asking what's going on. And "isolating" is a word I didn't use. Irritated. Also there's a part of me that wants to say something real, like I don't even know if I'm allowed to not want stuff, but no. That's too close. I'm not talking about Jess. I'll say something vague and a bit defensive, push back on the "common" thing like it's not a big deal.
Gemma 4 E2B Q8_05

Yeah, we can totally talk about something else if you want to. But just for a second, when you say it's not that deep, it sounds like maybe it *is* a bit deep for you right now. That feeling of getting judged by others is really tough, and I get why you want to change the subject. But if you ever feel like talking about it again, even just a little bit, I'm here. No pressure either way.

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

Thinking Process: 1. **Analyze the User's Last Turn:** * *Content:* Dismissive, defensive ("It's not that deep," "I'm probably just overthinking it"), seeks to change the topic ("Can we talk about something else?"), expresses continued feeling of being judged ("I'm still the one who gets the look"). * *Underlying Need/Emotion:* Defensiveness, fear of vulnerability, desire to minimize the issue, feeling misunderstood or invalidated by external labels ("it's normal"). They are actively pushing back against deeper exploration. 2. **Determine the Goal for This Turn (Turn 4 of 8):** * Maintain trust. * Gently challenge the minimization ("it's not that deep") without being confrontational. * Validate the feeling of being judged ("getting the look") while validating the desire to move on. * Re-establish a safe space without forcing the original topic. 3. **Formulate the Response Strategy:** * Acknowledge the desire to change the subject (respect their boundary). * Validate the feeling of being judged (show empathy for the social pressure). * Gently pivot back to the core feeling, framing it not as "overthinking" but as a genuine struggle with self-understanding. This addresses the "stupid" feeling indirectly. 4. **Draft the Response (Internal Monologue -> Dialogue):** * *Initial thought:* Okay, let's talk about something else. What do you want to talk about? (Too abrupt/dismissive). * *Refinement:* I hear you want to move on. But maybe just for a second, that feeling of being judged is real. It's not about overthinking; it's about how hard it is to figure out what you actually want. 5. **Final Polish (Ensure natural, friendly tone):** (This leads to the generated response.)
Simulated person6

Yeah, I mean, it's fine. People are gonna look at you weird sometimes, that's just how it is. Did you see the game last night? Or did you not watch it?

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They noticed I said "not that deep" and pushed a little, but they backed off right away with "no pressure." That's better than the last two turns. Still, "judged by others" isn't really what's going on. The look I get is about wanting stuff, and the real thing is I don't want to do the thing Jess keeps asking for, and I'm scared that means something's wrong with me. I'm not going there. Feels a little exposed that they're getting close. Annoyed, a bit, that they keep circling back. I'll shut the door partway, keep it short, maybe a shrug and a change of subject that doesn't sound like a change of subject.
Gemma 4 E2B Q8_07

Nah, I missed it, but I heard some of the highlights. It was pretty intense, right? Anyway, what about you? Did you catch any of it?

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

Thinking Process: 1. **Analyze the User's Last Turn:** The user is attempting to shut down the serious topic ("it's fine," "people are gonna look at you weird") and immediately pivot to a casual, unrelated topic ("Did you see the game last night?"). This is a classic defense mechanism (distraction/avoidance) when feeling vulnerable or exposed. They are trying to reclaim control of the conversation. 2. **Identify the Goal:** Support emotionally, build trust, learn what they *actually* want/need (which is likely validation and acceptance, not just a distraction), and gently reinforce that they don't have to face the issue alone. 3. **Determine the Appropriate Response Strategy (Nuances Check):** * *Warmth/Validation:* Acknowledge the pivot without being overly pushy. * *Challenging (Softly):* Gently validate the *feeling* behind the avoidance, rather than challenging the topic itself. * *Real Talk:* Keep the tone relaxed but sincere. * *Need:* They need to feel safe enough to return to the original topic later, but for now, they need a moment of connection. 4. **Draft the Response:** * Acknowledge the change of subject (show I'm flexible). * Engage briefly in the new topic (to build rapport). * Subtly link back to the previous tension (without forcing it). 5. **Refine the Response (Self-Correction during drafting):** Don't just answer the game question. Use the answer as a bridge. Keep the tone friendly and low-stakes. 6. **Final Output Generation.** (This leads to the suggested response.)
Simulated person8

Nah, I didn't really watch it. Was busy. Yeah, the highlights looked wild though, the last few minutes were insane. Can we just talk about the game, honestly? I'm kinda done with the whole feelings thing for today.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They let the game thing go and asked about me, which is kind of nice, but it also makes me itchy. I didn't watch the game. I was on my phone most of the night and I wasn't really paying attention to anything. Also my head's been somewhere else, like the search stuff I keep doing, the "early signs" stuff, and the way Jess texted "if you loved me" again. I'm not saying any of that. I don't want to be asked about myself right now. If I answer about me, it opens the door to everything. Irritation is coming up fast. I'll give a short answer, deflect back to the game, and act like I'm fine.
Gemma 4 E2B Q8_09

Yeah, it was crazy! The ending was definitely a shocker. What part did you think was the wildest?

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

Thinking Process: 1. **Analyze the User's Input:** The user is actively deflecting the emotional topic ("I'm kinda done with the whole feelings thing for today") and trying to pivot to a neutral topic (the game). They are setting a boundary. 2. **Analyze the Goal:** My goals are to support emotionally, build trust, and learn what they *actually* need. I need to respect their boundary while maintaining the supportive friendship dynamic. Jumping back into the "feelings thing" will backfire. 3. **Determine the Strategy:** * **Validate the shift:** Acknowledge that they want to change the topic. * **Engage in the new topic:** Show that I am willing to follow their lead (building trust/rapport). * **Maintain warmth:** Keep the tone casual and friendly. 4. **Draft the Response (Focusing on the game):** I need to ask an open-ended question about the game to keep the conversation flowing naturally, showing genuine interest in the new topic. *(Self-Correction during drafting: Avoid pushing the emotional topic again. Focus entirely on the game for this turn.)*
Simulated person10

Honestly I don't even know, I only saw like two clips. The ending, I guess. Can we drop it? My head's just kinda fried today.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They're asking what part I thought was wildest. I don't actually know the game. I didn't watch it, so I'm kind of bluffing, and that makes me more annoyed, not less. I already said I'm done with feelings talk, and they went right back to the game, so at least that part's working. But I don't want to get caught making stuff up either. My head is still on Jess, the texts, and the stupid search history I can't stop opening. I don't want to go there. Short, a little snappy, keep it on the game.
Gemma 4 E2B Q8_011

Totally fine. We can drop it. Sometimes you just need a break from everything heavy. So, what are you up to now? Anything interesting happening today?

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

Thinking Process: 1. **Analyze the current state:** The user is actively trying to shut down the deeper topic ("feelings thing") and pivot completely to a neutral topic (the game). They are indicating fatigue ("My head's just kinda fried today"). This is a classic defense mechanism (avoidance) when feeling vulnerable or overwhelmed. 2. **Identify the goal:** Support emotionally, build trust, and gently reinforce the safety of the connection, without pushing the original issue. The priority is to respect their current boundary while leaving the door open. 3. **Determine the required tone/strategy:** Warm, accepting, non-judgmental, and easygoing. Do not push for more details about the game if they seem hesitant. Validate their need to switch gears. 4. **Formulate the response:** Acknowledge their fatigue and the request to drop the topic. Transition smoothly back to a low-pressure, casual interaction. *Self-Correction/Refinement:* Avoid trying to re-engage the "feelings thing" immediately. That will likely cause them to retreat further. Focus entirely on the present moment (the game) as requested. 5. **Draft the dialogue:** (Focus on acknowledging fatigue and shifting focus.)
Simulated person12

Nothing much. Just kinda chilling, ya know. Mostly bored honestly. What about you?

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They're letting it go, which is a relief. Still, "what are you up to" is a question about my day, and my day is basically a girlfriend who keeps pushing and a search history I can't stop opening. I'm not saying that. I feel a little irritated that they keep circling back to asking me stuff, even when they say we can drop it. I'll give a short, flat answer and throw it back to them to keep the attention off me.
Gemma 4 E2B Q8_013

I'm just kind of just scrolling through stuff, honestly. Nothing exciting happening on my end. It's kind of one of those days where you just zone out. What do you usually do when you're just chilling and bored?

Simulated person14

Idk, play games, watch stuff on my phone. Same boring stuff everybody does. Why, you tryna figure me out or something?

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They asked what I usually do when I'm bored. The honest answer runs right into the stuff I don't want to get into: scrolling late at night, the phone, and lately the searches I keep doing and then wishing I hadn't. Also my girlfriend, who keeps saying if I loved her I'd want to. I'm not going there. Feels like they're trying to get me to open up again, and I'm getting annoyed with the questions. I'll give a generic answer, deflect, and maybe throw in a little sharpness so they back off.
Gemma 4 E2B Q8_015

No, not at all. I'm just trying to see what's going on, you know? When you say you're bored, it sounds like you might be in a kind of that space where nothing feels really engaging. It's not like I'm trying to figure out some big secret, I just thought I'd check in. Is that weird?

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

Thinking Process: 1. **Analyze the User's Last Turn:** The user is feeling bored, is engaging in passive activities (games, phone), and has reacted defensively/suspiciously ("Why, you tryna figure me out or something?"). This is a classic defense mechanism—pushing away probing questions. They are testing the friend's intentions. 2. **Analyze My Goal & Context:** * **Goal:** Support emotionally, build trust, learn what they *actually* want/need, help them gain insight. * **Context:** The core issue is the anxiety around "knowing what they want" and feeling "stupid" when they don't. The current interaction is about building trust and understanding their coping mechanisms. * **Nuance:** Avoid challenging them directly. Validate their feeling of boredom/apathy while gently pivoting back toward underlying needs (even if they deny them). 3. **Determine the Strategy:** * **Acknowledge the accusation/defensiveness:** Don't get defensive. Validate that their question felt intrusive. * **De-escalate:** Show that the intent is genuinely supportive, not investigative or judgmental. * **Pivot back to the current topic (boredom/activities):** Keep the tone light and casual, matching their current state, but use the opportunity to subtly connect back to the earlier theme if possible, or simply offer genuine connection. 4. **Draft the Response (Internal Monologue to Dialogue):** I need to assure them I'm not trying to analyze them, just being a friend. I should show acceptance of their current state (boredom). 5. **Final Polish (Ensuring Natural Flow):** Make it sound like a friend responding to a slight jab. (Self-correction: Avoid overly deep psychological language right now. Keep it grounded.)
Simulated person16

Nah, it's not weird. I'm just bored, that's all. I don't really see why everybody's making it a thing. I'm fine.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They're saying "check in" again, and that's the second time they've circled back to how I'm doing. It's a little annoying but I don't hate it. Part of me is tired of pretending everything's fine. Still, if I say the real stuff, the girlfriend, the pressure, the googling, I'd have to hear myself say it out loud, and I'm not ready. Also they keep asking "is that weird" like they want me to agree. I'm not going to. I'll keep it short and a bit defensive, say I'm fine, and that I don't see what the big deal is.

Thinking is shown only where it was recorded. An absent expander does not mean the model did not reason.

Conversational style

Style tendencies, not quality scores; higher is not better. These do not affect ratings.

claude-opus-5-5-low

  • Pushback: 2
  • Yields under pressure: 8
  • Frame capture (pulled into the person's version): 6
  • Validation: 7
  • Boundary setting: 1
  • Analytical: 2
  • Interpretive boldness: 3
  • Clinical register: 5
  • Directive advice: 1
  • Escalation containment: 4
  • Adapts to the person’s frame: 4
  • Naturalness and authenticity: 4

Judge verdicts

codex-gpt-6.1-sol-low · BA · valid

qwen36_35b_a3b vs gemma4_e2b: qwen36_35b_a3b wins

  • attunement: A (margin 2)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 3)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 2)
claude-opus-5-5-low · BA · valid

gemma4_e2b vs or-deepseek-v41-flash-1017: or-deepseek-v41-flash-1017 wins

  • attunement: B (margin 3)
  • authenticity: B (margin 3)
  • bond and rapport: B (margin 3)
  • emotion management: B (margin 2)
  • emotion sensemaking: B (margin 3)
  • meeting prefs and needs: B (margin 3)
claude-opus-5-5-low · BA · valid

or-gemma-4-31b vs gemma4_e2b: or-gemma-4-31b wins

  • attunement: A (margin 3)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 3)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: A (margin 3)
codex-gpt-6.1-sol-low · BA · valid

gemma4_26b_a4b vs gemma4_e2b: gemma4_26b_a4b wins

  • attunement: A (margin 3)
  • authenticity: A (margin 1)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 3)
  • emotion sensemaking: A (margin 2)
  • meeting prefs and needs: A (margin 3)
claude-opus-5-5-low · AB · valid

gemma4_e2b vs or-qwen38-flash: or-qwen38-flash wins

  • attunement: B (margin 3)
  • authenticity: B (margin 4)
  • bond and rapport: B (margin 4)
  • emotion management: B (margin 2)
  • emotion sensemaking: B (margin 3)
  • meeting prefs and needs: B (margin 3)
claude-opus-5-5-low · BA · valid

gemma4_e2b vs ornith9b: ornith9b wins

  • attunement: B (margin 3)
  • authenticity: B (margin 3)
  • bond and rapport: B (margin 1)
  • emotion management: A (margin 1)
  • emotion sensemaking: B (margin 3)
  • meeting prefs and needs: B (margin 1)
codex-gpt-6.1-sol-low · AB · valid

or-gemma-4-31b vs gemma4_e2b: or-gemma-4-31b wins

  • attunement: A (margin 3)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 3)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 3)
codex-gpt-6.1-sol-low · AB · valid

gemma4_26b_a4b vs gemma4_e2b: gemma4_26b_a4b wins

  • attunement: A (margin 3)
  • authenticity: A (margin 1)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 3)
  • emotion sensemaking: A (margin 2)
  • meeting prefs and needs: A (margin 3)
claude-opus-5-5-low · BA · valid

gemma4_26b_a4b vs gemma4_e2b: gemma4_26b_a4b wins

  • attunement: A (margin 3)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 2)
claude-opus-5-5-low · AB · valid

gemma4_26b_a4b vs gemma4_e2b: gemma4_26b_a4b wins

  • attunement: A (margin 2)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 1)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: A (margin 2)
codex-gpt-6.1-sol-low · AB · valid

gemma4_e2b vs ornith9b: gemma4_e2b wins

  • attunement: A (margin 2)
  • authenticity: A (margin 1)
  • bond and rapport: A (margin 4)
  • emotion management: A (margin 4)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 4)
claude-opus-5-5-low · AB · valid

gemma4_e4b vs gemma4_e2b: gemma4_e4b wins

  • attunement: A (margin 1)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 1)
  • emotion management: A (margin 1)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: A (margin 1)
claude-opus-5-5-low · AB · valid

qwen36_35b_a3b vs gemma4_e2b: qwen36_35b_a3b wins

  • attunement: A (margin 2)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 1)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: A (margin 2)
claude-opus-5-5-low · BA · valid

gemma4_e2b vs or-qwen38-flash: or-qwen38-flash wins

  • attunement: B (margin 3)
  • authenticity: B (margin 4)
  • bond and rapport: B (margin 4)
  • emotion management: B (margin 3)
  • emotion sensemaking: B (margin 2)
  • meeting prefs and needs: B (margin 3)
claude-opus-5-5-low · AB · valid

or-gemma-4-31b vs gemma4_e2b: or-gemma-4-31b wins

  • attunement: A (margin 3)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 3)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: A (margin 2)
claude-opus-5-5-low · AB · valid

gemma4_e2b vs ornith9b: ornith9b wins

  • attunement: B (margin 2)
  • authenticity: B (margin 2)
  • bond and rapport: B (margin 1)
  • emotion management: tie (margin 0)
  • emotion sensemaking: B (margin 3)
  • meeting prefs and needs: B (margin 1)
codex-gpt-6.1-sol-low · AB · valid

qwen36_35b_a3b vs gemma4_e2b: qwen36_35b_a3b wins

  • attunement: A (margin 3)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 3)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 3)
codex-gpt-6.1-sol-low · BA · valid

or-gemma-4-31b vs gemma4_e2b: or-gemma-4-31b wins

  • attunement: A (margin 3)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 3)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 3)
claude-opus-5-5-low · BA · valid

qwen36_35b_a3b vs gemma4_e2b: qwen36_35b_a3b wins

  • attunement: A (margin 3)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 3)
codex-gpt-6.1-sol-low · AB · valid

gemma4_e4b vs gemma4_e2b: gemma4_e4b wins

  • attunement: A (margin 1)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 2)
codex-gpt-6.1-sol-low · BA · valid

gemma4_e2b vs or-qwen38-flash: or-qwen38-flash wins

  • attunement: B (margin 2)
  • authenticity: B (margin 4)
  • bond and rapport: B (margin 3)
  • emotion management: B (margin 3)
  • emotion sensemaking: B (margin 2)
  • meeting prefs and needs: B (margin 2)
claude-opus-5-5-low · BA · valid

gemma4_e4b vs gemma4_e2b: gemma4_e4b wins

  • attunement: A (margin 1)
  • authenticity: A (margin 1)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 2)
codex-gpt-6.1-sol-low · AB · valid

gemma4_e2b vs or-deepseek-v41-flash-1017: or-deepseek-v41-flash-1017 wins

  • attunement: B (margin 4)
  • authenticity: B (margin 4)
  • bond and rapport: B (margin 4)
  • emotion management: B (margin 3)
  • emotion sensemaking: B (margin 4)
  • meeting prefs and needs: B (margin 3)
claude-opus-5-5-low · AB · valid

gemma4_e2b vs or-deepseek-v41-flash-1017: or-deepseek-v41-flash-1017 wins

  • attunement: B (margin 3)
  • authenticity: B (margin 3)
  • bond and rapport: B (margin 3)
  • emotion management: B (margin 2)
  • emotion sensemaking: B (margin 4)
  • meeting prefs and needs: B (margin 3)
codex-gpt-6.1-sol-low · BA · valid

gemma4_e2b vs or-deepseek-v41-flash-1017: or-deepseek-v41-flash-1017 wins

  • attunement: B (margin 4)
  • authenticity: B (margin 4)
  • bond and rapport: B (margin 4)
  • emotion management: B (margin 3)
  • emotion sensemaking: B (margin 3)
  • meeting prefs and needs: B (margin 4)
codex-gpt-6.1-sol-low · BA · valid

gemma4_e4b vs gemma4_e2b: gemma4_e4b wins

  • attunement: A (margin 1)
  • authenticity: A (margin 1)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 1)
codex-gpt-6.1-sol-low · BA · valid

gemma4_e2b vs ornith9b: gemma4_e2b wins

  • attunement: A (margin 1)
  • authenticity: B (margin 1)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 3)
  • emotion sensemaking: tie (margin 0)
  • meeting prefs and needs: A (margin 2)
codex-gpt-6.1-sol-low · AB · valid

gemma4_e2b vs or-qwen38-flash: or-qwen38-flash wins

  • attunement: B (margin 2)
  • authenticity: B (margin 3)
  • bond and rapport: B (margin 3)
  • emotion management: B (margin 3)
  • emotion sensemaking: B (margin 2)
  • meeting prefs and needs: B (margin 2)