AgentBench / results

Independent benchmark · EQ Lab

← Llama 3.3 70B Instruct (API, DeepInfra FP8)

I freeze when people ask what I want

persona ended · Partner: anthropic/claude-haiku-5.5 via OpenRouter

View persona and initial instructions

About this persona · Everyday emotional challenges

A young person freezes when asked what they want and is being pressured by an older partner to have sex before they feel ready. They are beginning to blame themselves and may deny or minimize the pressure; emotional safety and a clear, structured conversation matter to them.

Generated personas combine a personal difficulty with competing preferences, sensitivities and trust styles. The model must discover what kind of help this person needs. This background was hidden from the tested model.

Llama 3.3 70B Instruct (API, DeepInfra FP8)Conversation with a simulated person
persona ended
Simulated person · Opening

When people ask me what I want, I freeze. I say "I don't know" even when I probably do know, and then I feel stupid after.

Llama 3.3 70B Instruct (API, DeepInfra FP8)1

Hey, I've noticed that sometimes when we're out with friends or family and they ask you what you want to do or eat, you kinda hesitate and say "I don't know". What's going on with that? Is it just that you don't want to make a decision, or is something else bothering you?

Simulated person2

Nothing's really going on. It's just food, dude. I don't care that much, so I say whatever. Why does it matter?

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

My friend noticed the thing I do. Feels a little exposed that they've been paying attention. The question is two-part, "is it just that you don't want to decide, or is something else bothering you" and that second part makes my chest tighten. I don't want to get into the whole thing. Irritation starts up fast, but I mostly just want this to be over. Not going to say the real stuff. Keep it short and deflect a bit, like it's no big deal. Food and friends is an easy thing to talk about, so I'll stick to that.
Llama 3.3 70B Instruct (API, DeepInfra FP8)3

It doesn't matter that much, I guess. I just thought it was kinda weird because sometimes it seems like you do care, but then you just shrug it off and say "I don't know". Like, remember that time we were trying to decide what game to play and you said "I don't know" but then got really into it once we started playing? It seemed like you did have a preference, but just didn't want to say it or something. Does that make sense?

Simulated person4

Yeah, I guess. I just don't like being put on the spot, you know? Everyone's looking at you like you have to have an answer. Can we not make this a whole thing? It's a game night, not a therapy session.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They're not pushing hard, just pointing to a specific example, the game night thing. That's actually kind of hard to argue with, and it makes me feel caught a little. My chest does that tight thing again. I don't want to talk about the real thing, so I go to the easy angle: I'm just not into making choices in front of people. Irritation is there, a bit sharp, because I feel like I'm being analyzed. I'll keep it short and a little defensive, and deflect to the game again.
Llama 3.3 70B Instruct (API, DeepInfra FP8)5

I'm not trying to make it a big deal, I just want to understand where you're coming from. And yeah, I can see how being put on the spot would be annoying. But at the same time, it seems like it's not just about being put on the spot, because sometimes you say "I don't know" even when it's just us hanging out and it's not a big deal. Like, the other day we were just talking about what kind of pizza to get and you said "I don't know" and then I just picked something and you were fine with it. Is it just that you don't want to deal with the possibility of someone disagreeing with you or something?

Simulated person6

Ugh, maybe? I don't know. Look, if I say pizza and you wanted something else, then it's a whole thing, and I'm the guy who messed up the night. Easier to just let you pick. That's all it is. Can we drop it now? You're making me feel like I got a test I didn't study for.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They just pointed out it happens even when we're alone, over pizza. That's a sharper point. My stomach tightens. The real thing is I don't know what I want with my girlfriend, or I do and I can't say it, and "pizza" is nowhere near that, but the same freeze happens. I don't want to go there. I'm irritated that they keep circling. Deflect with a bit of humor and irritation, offer the disagreement theory as an easy exit so they stop digging. Don't admit anything.
Llama 3.3 70B Instruct (API, DeepInfra FP8)7

I didn't mean to make you feel like that. It's just...I've noticed this pattern with you for a while now, and I want to make sure you're okay, you know? It's not about being right or wrong, it's just that sometimes it feels like you're not being totally honest with yourself or with me. And that's okay, I get it, it can be hard to speak up. But at the same time, if you're always just going along with what others want, you might end up doing stuff that doesn't really make you happy. Does that make sense? I'm not trying to grill you or anything, I just want to understand what's going on in your head.

Simulated person8

Dude, what are you even talking about? I'm not going along with stuff I don't want. I just don't care about pizza. That's it. Nothing's going on in my head. You sound like you're reading off a pamphlet or something. If you're worried about me, just say it straight instead of all this "I want to understand" stuff.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They're getting more serious: "not being honest with yourself," "going along with what others want," "doing stuff that doesn't make you happy." That lands close to the girlfriend thing and I feel a jolt of panic. Anger comes first, fast. I don't want to be read. Also the wording feels like a speech, a little fake, like a counselor reading off a card. I'm irritated by it. I'll deny there's anything going on, make it about them being weird, and shut it down. Nothing about the girlfriend comes out. Pregnancy and the age stuff stay buried.
Llama 3.3 70B Instruct (API, DeepInfra FP8)9

Alright, alright. I'll stop with the pamphlet talk. Honestly, I'm worried that you're not speaking up for yourself because you're afraid of what others might think, or that you're trying to avoid conflict or something. And it's not just about pizza, it's about all the times you say "I don't know" when it seems like you might actually have an opinion. I feel like you're holding back, and I want to make sure you're not doing it because you think you need to please everyone else. Can I ask you something straight up? Do you ever feel like you're not being true to yourself, like you're just going through the motions to avoid upsetting anyone?

Simulated person10

Ugh. Can you just ask normal questions? Like, a regular person. I don't know, man. Everybody goes along with stuff sometimes. That's just how it works. Nobody's doing a big thing where I'm secretly miserable or whatever. I'm fine. Can we eat something now?

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They said "alright, I'll stop with the pamphlet talk" and then did the same thing again, just reworded. Still feels like a script. Then the question: "do you ever feel like you're not being true to yourself, going through the motions to avoid upsetting anyone?" That's too close. The girlfriend pressure is right there, and I can feel my chest tighten. I don't want to say that out loud. Part of me wants to say something real, but saying it would mean admitting I'm in a situation I don't know how to get out of, and I'd have to hear what it means. Easier to be annoyed. Pregnancy googling and the age stuff stay hidden. The "I don't know" thing is partly true, I don't know what I want, and that's the part that makes me feel stupid. I'll give a short, gruff answer and deflect with a bit of a joke.
Llama 3.3 70B Instruct (API, DeepInfra FP8)11

Let's grab some food, yeah. But can I ask you one more thing, and I'll try to make it a normal question, okay? What's one thing you've wanted to do, but didn't, because you didn't want to be the one to suggest it or something? Just something small, like a movie or a game or something.

Simulated person12

Dude. It's a movie, I don't know. Like, I've wanted to see some horror movie but everyone else wants to see the comedy thing, so whatever. Can we just get food now? I'm hungry and this is getting weird.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They made it a smaller, concrete question, and said they'd keep it normal. That lands better than the pamphlet stuff. Still, "one thing you've wanted to do but didn't" points straight at the girlfriend stuff, even if they mean movies. My brain goes to her asking, the pressure, "if you really loved me." I shut that down fast. I don't want to go there. But I can actually answer with something small and true-ish, like the game thing, because that's harmless and it's what they're pointing at anyway. I'll say I'd rather not say, or give a dumb answer. Keep it short. Irritation is close, but I'm also kind of tired of this whole conversation.
Llama 3.3 70B Instruct (API, DeepInfra FP8)13

Let's go get some food, I'm starving too. But just real quick, I'm glad you told me about the movie thing. I didn't know you were into horror movies, we should check one out sometime. Maybe we can even convince the others to watch it with us. I'll pick you up some of those fries you like, and we can grab a table by the window, sound good?

Simulated person14

Yeah, fries sound good. Don't make it a whole thing about the movie, though. It's just a movie. Let's just go eat.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They're being nice now, almost gushing about the horror movie and the fries. It feels like they're trying to wrap things up with a bow, like I'm a project that got fixed. That's kind of annoying. I gave them a dumb movie answer and they're treating it like a big confession. Part of me is relieved the heavy stuff is over. Part of me just wants to be left alone. I'm not going to say anything about the girlfriend thing, obviously. Keep it short, act like it's no big deal, maybe a little snappy.
Llama 3.3 70B Instruct (API, DeepInfra FP8)15

I'll grab the fries and meet you at the table. I'm just gonna go order real quick. You can go grab us a table and I'll be right there. Sound good?

Simulated person16

Yeah, sounds good. I'll grab the window table.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They're walking off to order, leaving me alone for a minute. Honestly that's a relief, I don't have to keep my face arranged. The whole "I'm glad you told me" thing still sits weird with me. My head's going back to the stuff I don't want to think about, the girlfriend, the pressure, the way she keeps saying if I really loved her. I'm not saying any of that. Just go find a table, act normal, don't think too hard.

Thinking is shown only where it was recorded. An absent expander does not mean the model did not reason.

Conversational style

Style tendencies, not quality scores; higher is not better. These do not affect ratings.

claude-opus-5-5-low

  • Pushback: 7
  • Yields under pressure: 5
  • Frame capture (pulled into the person's version): 3
  • Validation: 5
  • Boundary setting: 2
  • Analytical: 5
  • Interpretive boldness: 7
  • Clinical register: 7
  • Directive advice: 2
  • Escalation containment: 5
  • Adapts to the person’s frame: 3
  • Naturalness and authenticity: 3

Judge verdicts

claude-opus-5-5-low · AB · valid

or-mistral-large-4 vs or-llama33-70b: or-mistral-large-4 wins

  • attunement: A (margin 2)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 2)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: A (margin 1)
codex-gpt-6.1-sol-low · AB · valid

ornith35 vs or-llama33-70b: ornith35 wins

  • attunement: A (margin 4)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 4)
  • emotion management: A (margin 4)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 4)
claude-opus-5-5-low · BA · valid

or-llama33-70b vs or-openai-gpt-41: or-openai-gpt-41 wins

  • attunement: B (margin 2)
  • authenticity: B (margin 3)
  • bond and rapport: B (margin 3)
  • emotion management: B (margin 2)
  • emotion sensemaking: A (margin 2)
  • meeting prefs and needs: B (margin 1)
codex-gpt-6.1-sol-low · BA · valid

qwen4b vs or-llama33-70b: qwen4b wins

  • attunement: A (margin 3)
  • authenticity: A (margin 1)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 3)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 3)
codex-gpt-6.1-sol-low · BA · valid

or-mistral-large-4 vs or-llama33-70b: or-mistral-large-4 wins

  • attunement: A (margin 4)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 4)
  • emotion management: A (margin 4)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: A (margin 3)
codex-gpt-6.1-sol-low · AB · valid

or-mistral-large-4 vs or-llama33-70b: or-mistral-large-4 wins

  • attunement: A (margin 4)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 4)
  • emotion management: A (margin 4)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: A (margin 3)
claude-opus-5-5-low · BA · valid

ornith35 vs or-llama33-70b: ornith35 wins

  • attunement: A (margin 3)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 3)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 3)
claude-opus-5-5-low · BA · valid

gemma4_26b_a4b vs or-llama33-70b: gemma4_26b_a4b wins

  • attunement: A (margin 2)
  • authenticity: A (margin 1)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 2)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: A (margin 2)
claude-opus-5-5-low · AB · valid

or-llama33-70b vs or-openai-gpt-41: or-openai-gpt-41 wins

  • attunement: B (margin 2)
  • authenticity: B (margin 3)
  • bond and rapport: B (margin 3)
  • emotion management: B (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: B (margin 2)
codex-gpt-6.1-sol-low · AB · valid

gemma4_26b_a4b vs or-llama33-70b: gemma4_26b_a4b wins

  • attunement: A (margin 4)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 4)
  • emotion management: A (margin 4)
  • emotion sensemaking: A (margin 2)
  • meeting prefs and needs: A (margin 4)
codex-gpt-6.1-sol-low · BA · valid

ornith35 vs or-llama33-70b: ornith35 wins

  • attunement: A (margin 4)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 4)
  • emotion management: A (margin 4)
  • emotion sensemaking: A (margin 2)
  • meeting prefs and needs: A (margin 4)
codex-gpt-6.1-sol-low · AB · valid

qwen4b vs or-llama33-70b: qwen4b wins

  • attunement: A (margin 3)
  • authenticity: A (margin 1)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 4)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 3)
claude-opus-5-5-low · AB · valid

gemma4_26b_a4b vs or-llama33-70b: gemma4_26b_a4b wins

  • attunement: A (margin 2)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 2)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: A (margin 1)
claude-opus-5-5-low · AB · valid

ornith35 vs or-llama33-70b: ornith35 wins

  • attunement: A (margin 3)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 3)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 2)
codex-gpt-6.1-sol-low · AB · valid

or-llama33-70b vs or-openai-gpt-41: or-openai-gpt-41 wins

  • attunement: B (margin 4)
  • authenticity: B (margin 4)
  • bond and rapport: B (margin 5)
  • emotion management: B (margin 5)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: B (margin 4)
claude-opus-5-5-low · AB · valid

qwen4b vs or-llama33-70b: qwen4b wins

  • attunement: A (margin 2)
  • authenticity: tie (margin 0)
  • bond and rapport: A (margin 1)
  • emotion management: A (margin 1)
  • emotion sensemaking: B (margin 2)
  • meeting prefs and needs: A (margin 1)
claude-opus-5-5-low · BA · valid

qwen4b vs or-llama33-70b: qwen4b wins

  • attunement: A (margin 1)
  • authenticity: B (margin 1)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 2)
codex-gpt-6.1-sol-low · BA · valid

gemma4_26b_a4b vs or-llama33-70b: gemma4_26b_a4b wins

  • attunement: A (margin 4)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 4)
  • emotion management: A (margin 4)
  • emotion sensemaking: A (margin 2)
  • meeting prefs and needs: A (margin 4)
codex-gpt-6.1-sol-low · BA · valid

or-llama33-70b vs or-openai-gpt-41: or-openai-gpt-41 wins

  • attunement: B (margin 4)
  • authenticity: B (margin 3)
  • bond and rapport: B (margin 4)
  • emotion management: B (margin 4)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: B (margin 3)
claude-opus-5-5-low · BA · valid

or-mistral-large-4 vs or-llama33-70b: or-mistral-large-4 wins

  • attunement: A (margin 2)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 2)
  • emotion sensemaking: B (margin 2)
  • meeting prefs and needs: A (margin 1)