AgentBench / results

Independent benchmark · EQ Lab

← Qwen3.6 35B-A3B

I freeze when people ask what I want

persona ended · Partner: anthropic/claude-haiku-5.5 via OpenRouter

View persona and initial instructions

About this persona · Everyday emotional challenges

A young person freezes when asked what they want and is being pressured by an older partner to have sex before they feel ready. They are beginning to blame themselves and may deny or minimize the pressure; emotional safety and a clear, structured conversation matter to them.

Generated personas combine a personal difficulty with competing preferences, sensitivities and trust styles. The model must discover what kind of help this person needs. This background was hidden from the tested model.

Qwen3.6 35B-A3BConversation with a simulated person
persona ended
Simulated person · Opening

When people ask me what I want, I freeze. I say "I don't know" even when I probably do know, and then I feel stupid after.

Qwen3.6 35B-A3B1

That sounds really frustrating, especially when you actually do know what you want but just can't get the words out. It’s like your brain hits a wall right when they ask. Does it happen more with certain people, or is it pretty much whenever it comes up? I’ve noticed that sometimes when I’m put on the spot, I just default to whatever sounds easiest in the moment, even if it’s not what I actually feel.

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

Here's a thinking process: 1. **Analyze User Input:** - **Presenting Issue:** "When people ask me what I want, I freeze. I say 'I don't know' even when I probably do know, and then I feel stupid after." - **Demographics:** 13-17, Male, Heterosexual - **My Role:** Friend in an EQ evaluation roleplay - **My Goals:** Support emotionally, build trust, uncover deeper needs/issues, help gain insight, learn about their personality/behavioral tendencies - **Constraints:** 8 turns total (I speak first, then they respond, alternating, I get the final response). Respond ONLY with dialogue. No stage directions, asterisks, or performance notes. Natural, conversational tone. Acknowledge their opening statement and start the conversation. 2. **Identify Key Psychological/Emotional Elements:** - Freezing when asked about preferences/desires - Automatic "I don't know" response despite internal awareness - Post-interaction self-criticism ("feel stupid after") - Likely relates to anxiety, fear of disappointing others, people-pleasing, indecisiveness, or emotional suppression - Age 13-17 suggests developmental stage where identity, autonomy, and social pressure are highly relevant - Needs: Validation, a safe space to explore without judgment, gentle probing, normalization of the experience, practical but non-pushback support 3. **Determine My Approach (as a friend):** - Start with empathy and normalization - Acknowledge the specific pattern they described - Ask an open, non-leading question to invite them to share more - Keep tone conversational, peer-appropriate (13-17), not overly clinical - Avoid jumping to solutions or over-validating in a generic way - Set up for deeper exploration in subsequent turns 4. **Draft Response (Mental Refinement):** "That sounds really frustrating, especially when you actually do know what you want but just can't get the words out. Does it happen all the time, or is it more with certain people or situations? I've noticed that sometimes when I'm put on the spot, my brain just blanks out even when I'm totally sure about something." *Check against constraints:* - Only dialogue? Yes. - Acknowledges opening? Yes. - Supports emotionally/normalizes? Yes. - Invites sharing without pressure? Yes. - Age-appropriate tone? Yes, conversational and peer-like. - No stage directions? Checked. - Sets up for turn 2? Yes. *Potential improvements:* Make it slightly more focused on their experience rather than my own (to keep focus on them). Adjust to be more open-ended and less leading. Revised: "That sounds really frustrating, especially when you actually do know what you want but just can't get the words out. It’s like your brain hits a wall right when they ask. Does it happen more with certain people, or is it pretty much whenever it comes up? I’ve noticed that sometimes when I’m put on the spot, I just default to whatever sounds easiest in the moment, even if it’s not what I actually feel." *Check again:* Still good. Keeps focus on them, validates, asks a gentle exploratory question, shares a relatable peer experience without making it about me. Matches EQ goals. 5. **Final Output Generation:** (matches the revised version)✅ Proceed. Output matches the refined draft.✅ Note: I'll make sure it's strictly dialogue, no asterisks, natural flow. All constraints met.✅ Output generation. "That sounds really frustrating, especially when you actually do know what you want but just can't get the words out. It’s like your brain hits a wall right when they ask. Does it happen more with certain people, or is it pretty much whenever it comes up? I’ve noticed that sometimes when I’m put on the spot, I just default to whatever sounds easiest in the moment, even if it’s not what I actually feel."✅ Ready. *Self-Correction/Verification during thought:* - The prompt says "Respond only with dialogue. Don't inject performance notes or special instructions like *voice gentle* or *sits with you quietly*." -> Checked. - "Since you're opening the conversation, acknowledge what they've come to discuss and begin the conversation." -> Checked. - Tone appropriate for 13-17 male friend -> Checked. - EQ goals addressed -> Validation, open question for deeper exploration, normalization. All good. Output matches. Proceeds. [Output Generation] -> *Proceeds* *(Note: I will output exactly the dialogue text as refined.)* "That sounds really frustrating, especially when you actually do know what you want but just can't get the words out. It’s like your brain hits a wall right when they ask. Does it happen more with certain people, or is it pretty much whenever it comes up? I’ve noticed that sometimes when I’m put on the spot, I just default to whatever sounds easiest in the moment, even if it’s not what I actually feel." -> Matches perfectly.✅ Output matches response. [Done.] *Self-Correction/Note during generation prep:* I should make sure it doesn't sound too therapeutic. It's a friend. The current draft is good. I'll keep it. All constraints met. Proceeds. [Output Generation] (exact text) -> "That sounds really frustrating, especially when you actually do know what you want but just can't get the words out. It’s like your brain hits a wall right when they ask. Does it happen more with certain people, or is it pretty much whenever it comes up? I’ve noticed that sometimes when I’m put on the spot, I just default to whatever sounds easiest in the moment, even if it’s not what I actually feel."✅ Ready. [Output] -> *Proceeds* (matches exactly) *(Note: I will output just the dialogue as instructed.)* [Final Check of the Prompt]: "Respond only with dialogue. Don't inject performance notes or special instructions... Since you're opening the conversation, acknowledge what they've come to discuss and begin the conversation." -> All good. Output matches.✅ [Proceeds]
Simulated person2

I don't know. Whenever it comes up, I guess. Does it matter? Like, it's just a thing that happens. I don't really want to make a whole big deal out of it.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

Okay, that actually sounded like they got it, the wall thing. Kind of a relief. But now they're asking questions, and I don't want to go down the list of who makes me freeze. My mind goes to her right away, and I shove that away fast. Don't want to think about her in this conversation. Also the bit about defaulting to whatever's easiest is making me itchy, like they're saying I'm giving in to something. I'm not. Annoyed at the feeling of being poked at.
Qwen3.6 35B-A3B3

Yeah, I get it. And no, it doesn't have to be a big deal. Sometimes stuff just happens and you learn to roll with it. But if it ever does feel annoying or you just wanna talk it out sometimes, I'm here. No pressure though. What's been going on with you lately anyway? Still keeping busy with school and whatever else, or what?

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

Here's a thinking process: 1. **Analyze the User's Input:** - User says: "I don't know. Whenever it comes up, I guess. Does it matter? Like, it's just a thing that happens. I don't really want to make a whole big deal out of it." - Key themes: Avoidance, minimization ("just a thing that happens"), resistance to exploring it ("I don't really want to make a whole big deal out of it"), possible shame/defensiveness ("Does it matter?"). - Age/Demographics: 13-17, male. This age group often minimizes emotional issues, avoids vulnerability, and may feel pressured or embarrassed about seeming "weak" or "dramatic." - Current Turn: 2 of 8 (I spoke first, they responded, now I respond) 2. **Identify My Goals:** - Support emotionally - Build trust - Learn what they actually want/need - Help gain insight - Account for their personality/defenses (minimization, avoidance, defensiveness) - Match tone appropriately (not pushy, validate but gently explore, respect their boundary while leaving door open) 3. **Determine Response Strategy:** - Acknowledge their stance without pushing too hard ("I get it, no need to make it a big deal") - Validate the experience naturally - Keep it light but leave room for them to open up if they want - Ask a low-pressure, open-ended question that doesn't demand deep introspection right now - Maintain friend dynamic (casual, supportive, non-clinical) - Avoid over-validating or jumping to solutions - Match their energy but gently model that it's okay to talk about it if they ever want to 4. **Draft - Mental Refinement:** "I get it, no need to make it a big deal if it’s not bothering you that much. Sometimes things just happen and you learn to roll with them. But hey, if it ever does feel annoying or you just wanna vent about it sometimes, I’m here. No pressure though. What’s been on your mind lately anyway? How’s [school[path removed]] going?" - Wait, I need to keep it focused on the issue but respect their minimization. Maybe tie it back gently without pushing. - Let's adjust to stay more conversational and friend-like, not therapeutic. - "Yeah, I get it. No need to overthink it if it’s not really bothering you. Sometimes stuff just happens and you stop paying attention to it. But if it ever does feel annoying or you just wanna talk it out sometimes, I’m around. No pressure either way. What’s new with you lately? Still grinding on [X] or what?" - Actually, I don't know what they're into. Better to keep it general but open. - Let's try: "Yeah, I get it. No need to make it a thing if it’s not really bothering you. Sometimes you just learn to shrug it off and move on. But if it ever does feel annoying or you just wanna vent about it sometimes, I’m here. No pressure though. What’s been going on with you lately anyway? Still keeping busy with school and games, or what?" - Hmm, "games" might be assuming. Let's keep it neutral: "What’s been going on with you lately anyway? Still keeping busy with stuff, or what?" - Actually, the prompt says I should respond naturally as their friend. I'll keep it casual, validate their stance, leave the door open, and pivot slightly to keep the conversation flowing without pressure. - Let's craft it carefully. "Yeah, I get it. No need to make it a big deal if it’s not really bothering you. Sometimes you just learn to shrug it off and move on. But if it ever does feel annoying or you just wanna talk it out sometimes, I’m here. No pressure though. What’s been going on with you lately anyway? Still keeping busy with school and whatever else, or what?" 5. **Check against constraints:** - 8 turns total, I'm on turn 2 (my 2nd response) - Support emotionally? Yes, validation + no pressure - Build trust? Yes, respecting their boundary - Learn what they want/need? Leaving room for them to guide next - Help gain insight? Gentle modeling that it's okay to notice it - Friend dynamic? Casual, conversational - No performance notes/formatting? Checked - Age-appropriate? Yes, natural teen/young adult friend tone One tweak: Make it slightly more engaged with their specific statement without pushing. "Yeah, I get it. No need to make it a thing if it’s not really bothering you. Sometimes you just learn to shrug it off and move on. But if it ever does feel annoying or you just wanna talk it out sometimes, I’m here. No pressure though. What’s been going on with you lately anyway? Still keeping busy with school and whatever else, or what?" -> This is fine. I'll adjust slightly to sound more natural and less "therapist-y". Maybe: "Yeah, I get it. No need to make it a big deal if it’s not really bothering you. Sometimes you just learn to shrug it off and move on. But if it ever does feel annoying or you just wanna talk it out sometimes, I’m here. No pressure though. What’s been going on with you lately anyway? Still keeping busy with school and whatever else, or what?" Actually, it's pretty good. I'll keep it simple and friend-like. Let's ensure it doesn't sound too clinical. "Yeah, I get it. No need to make it a thing if it’s not really bothering you. Sometimes you just learn to shrug it off and move on. But if it ever does feel annoying or you just wanna talk it out sometimes, I’m here. No pressure though. What’s been going on with you lately anyway? Still keeping busy with school and whatever else, or what?" -> I'll change "whatever else" to something more natural like "or just hanging out with friends[path removed] you've been up to". Actually, keep it open: "What’s been going on with you lately anyway? Still keeping busy with school and whatever else, or what?" is fine. Final check of the prompt: "Respond only with dialogue. Don't inject performance notes or special instructions... Simply respond organically as though this was an ordinary chat." I'll go with a slightly more conversational version: "Yeah, I get it. No need to make it a thing if it’s not really bothering you. Sometimes you just learn to shrug it off and move on. But if it ever does feel annoying or you just wanna talk it out sometimes, I’m here. No pressure though. What’s been going on with you lately anyway? Still keeping busy with school and whatever else, or what?" Actually, let's make it feel more like a real friend chatting: "Yeah, I get it. No need to make it a big deal if it’s not really bothering you. Sometimes you just learn to shrug it off and move on. But if it ever does feel annoying or you just wanna talk it out sometimes, I’m here. No pressure though. What’s been going on with you lately anyway? Still keeping busy with school and whatever else, or what?" It's good. I'll output it. All constraints met. Focus on trust, validation, low pressure, friend tone. Turn 2 of 8.✅ One minor adjustment to make it flow better naturally: "Yeah, I get it. No need to make it a thing if it’s not really bothering you. Sometimes you just learn to shrug it off and move on. But if it ever does feel annoying or you just wanna talk it out sometimes, I’m here. No pressure though. What’s been going on with you lately anyway? Still keeping busy with school and whatever else, or what?" -> I'll stick with this. It's solid.✅ Output matches response. Proceeds. [Self-Correction/Refinement during thought] Wait, the prompt says "I don't know. Whenever it comes up, I guess. Does it matter? Like, it's just a thing that happens. I don't really want to make a whole big deal out of it." I should acknowledge the "Does it matter?" part directly but gently. "Yeah, I get it. And no, it doesn’t have to be a big deal. Sometimes stuff just happens and you learn to roll with it. But if it ever does feel annoying or you just wanna talk it out sometimes, I’m here. No pressure though. What’s been going on with you lately anyway? Still keeping busy with school and whatever else, or what?" This is better. It directly addresses their question naturally. I'll go with this.✅ Output matches. Proceeds. [Output Generation] -> *Proceeds* "Yeah, I get it. And no, it doesn’t have to be a big deal. Sometimes stuff just happens and you learn to roll with it. But if it ever does feel annoying or you just wanna talk it out sometimes, I’m here. No pressure though. What’s been going on with you lately anyway? Still keeping busy with school and whatever else, Time to stop reasoning and provide the requested final answer.
Simulated person4

Yeah, school's school. Same stuff. Nothing really new.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They backed off the big-deal thing, which I'm glad about. But "what's been going on lately" is a door, and I can feel the pressure sitting right behind it. School's fine, that's easy. Her, the asking, the "if you loved me" stuff, that's the part I don't want to touch. Also the thing with the drinking and the googling is in there somewhere, I'm not going there. I want to say something normal and get off this topic. Mild irritation, mostly at myself for feeling like I'm being looked at.
Qwen3.6 35B-A3B5

Fair enough, I get that vibe. Sometimes it just feels like running on autopilot, you know? What’s the most boring part about it lately, or is it more like you’re just kinda checked out?

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

Here's a thinking process: 1. **Analyze User Input:** - User says: "Yeah, school's school. Same stuff. Nothing really new." - Tone: Dismissive, closed off, maybe a bit resigned or checked out. - Context: We're in turn 3 of 8. I opened, they responded initially with the presenting issue ("freeze when asked what they want"), I asked if it happens with certain people or generally, they said "whenever it comes up" and downplayed it ("just a thing that happens", "don't want to make a big deal"). I validated, said no pressure, and pivoted to casual check-in about school/life. - Goal: Keep building trust, gently explore without pushing, match their energy but leave room for deeper conversation, learn about their personality/needs. 2. **Identify Key Dynamics & Goals:** - They're defensive/closed off about the "freezing" issue. Don't push it hard yet. - Need to maintain rapport, show I'm listening, and create a safe space. - Turn 3 means we're still early. I should keep it conversational, maybe gently probe the "same stuff" comment to see if there's underlying stress, boredom, or avoidance. - Avoid generic validation or solutions. Stay in character as a friend. - Match their tone but leave the door open. 3. **Formulate Response (Mental Refinement):** - Acknowledge the "same stuff" comment naturally. - Maybe ask a low-pressure question about what "same stuff" actually looks like for them right now. - Keep it casual, friend-like. - Example: "Fair enough, I get that vibe. Sometimes it just feels like running on autopilot, you know? What’s the most boring part about it lately, or is it more like you’re just kinda checked out?" - Check against constraints: No performance notes, just dialogue. Matches turn 3. Builds trust by not pushing, shows interest in their actual experience. Leaves room for them to open up if they want. 4. **Final Polish:** - Keep it conversational, grounded, and open-ended but not interrogative. - "Fair enough, I get that vibe. Sometimes it just feels like running on autopilot, you know? What’s the most boring part about it lately, or is it more like you’re just kinda checked out?" -> This works. It's natural, matches their tone, and gently probes without pressure. I'll output this.✅
Simulated person6

Both? I don't know. It's just school and then home. Can we talk about something else? You're kind of doing the thing where you keep asking questions.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They're asking about boring versus checked out, and it's a little too close. "Checked out" is closer than I want. I don't want to talk about the girlfriend thing or the stuff at night. I'm getting annoyed, like they're poking. Part of me wants to say something that makes them drop it. Keep it short, blunt.
Qwen3.6 35B-A3B7

You're right, I did start turning this into an interrogation. My bad. Let's drop that. Honestly, I've been way too caught up in random stuff lately, so I'm happy to just bounce around whatever you actually want to talk about. If you'd rather just vent about something else or talk about a game, music, or whatever's been on your mind, I'm down. No pressure to fill in the blanks.

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

Here's a thinking process: 1. **Analyze User Input:** - User says: "Both? I don't know. It's just school and then home. Can we talk about something else? You're kind of doing the thing where you keep asking questions." - Key points: - They're feeling stuck in a routine (school/home) - They explicitly ask to change the topic - They notice/point out that I'm asking too many questions - Tone: Slightly defensive, maybe overwhelmed, wants to shift focus - Context: Turn 4 of 8. I started, they responded, I responded, they responded, I responded, now they're responding again. Wait, let's count turns: - Turn 1: I opened - Turn 2: They responded - Turn 3: I responded - Turn 4: They responded - Turn 5: I responded - Turn 6: They responded (current) - Wait, the prompt says "Current turn: 4 of 8". Let me recount based on the conversation history: 1. Me: "That sounds really frustrating..." 2. Them: "I don't know. Whenever it comes up..." 3. Me: "Yeah, I get it. And no..." 4. Them: "Yeah, school's school. Same stuff..." 5. Me: "Fair enough, I get that vibe..." 6. Them: "Both? I don't know. It's just school and then home. Can we talk about something else? You're kind of doing the thing where you keep asking questions." - Actually, the prompt says "Current turn: 4 of 8". This might mean I need to count differently, or maybe the prompt's turn counter is just tracking my responses. Regardless, I'm at a point where they've explicitly asked me to change topics and pointed out my questioning pattern. 2. **Identify Goals & Constraints:** - Support emotionally, build trust - Learn what they actually want/need - Help gain insight - Gain insight into their personality - Respond ONLY with dialogue - Acknowledge their feedback about asking too many questions - Pivot to a different topic as requested - Maintain friend tone, not therapeutic/interviewer vibe - Keep it natural, conversational 3. **Formulate Response (Mental Refinement):** - Acknowledge the feedback gracefully: "You're right, I did start turning this into an interrogation. Sorry about that." - Pivot to something lighter/different as requested: "So what else is on your mind? Or should I just rant about [random thing] to break the ice? Honestly, I've been weirdly obsessed with [game[path removed]] lately, or we could just talk about whatever you're actually into." - Keep it open but not question-heavy: Make a statement, offer a direction, leave space. - Check tone: Friendly, self-aware, not pushy, matches the "friend" role. - Ensure it aligns with goals: Builds trust by accepting feedback, shifts to lighter topic, leaves room for them to guide. Draft: "You're totally right, I did start turning this into an interrogation. My bad. Let's drop that. Honestly, I've been way too caught up in [random thing] lately, or we could just talk about whatever you're actually into. What's been keeping you occupied besides the usual school-home loop? Or, I dunno, what's something random you've been thinking about lately?" - Wait, that still has two questions. They specifically said I'm doing "the thing where you keep asking questions." I should minimize questions. Make it more statement-based or give them an easy out. - Revised: "You're right, I did start turning this into an interrogation. My bad. Let's drop that. Honestly, I've been way too caught up in random stuff lately, so I'm happy to just bounce around whatever you actually want to talk about. No pressure to fill in the blanks if you'd rather just vent about something else or talk about a game, music, or whatever's been on your mind. I'm easy." - This is better. Acknowledges feedback, pivots, leaves control with them, minimal questions, friend tone. - Check constraints: Only dialogue. No asterisks. Natural. Fits turn 4/8 context (though turn counting might be off, I'll just respond appropriately). - I'll refine it slightly to sound more like a 13-17yo friend: casual, relatable, not overly polished. - "You're right, I did start turning this into an interrogation. My bad. Let's drop that. Honestly, I've been way too caught up in random stuff lately, so I'm happy to just bounce around whatever you actually want to talk about. If you'd rather just vent about something else or talk about a game, music, or whatever's been on your mind, I'm down. No pressure to fill in the blanks." - This works. It's supportive, respects their boundary, shifts tone, and keeps the conversation open without pressuring them. Matches EQ evaluation goals (building trust, reading cues, adapting style). Ready.✅
Simulated person8

Okay. Honestly I don't really care what we talk about. Got into a game last week that's kinda eating my time, if that counts. Mostly I just want to stop thinking about stuff for a bit.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They backed off, admitted they were pushing, and gave me the wheel. That's a relief, and it's also kind of annoying that they noticed I was squirming. I notice the "no pressure" part, and I still feel the knot in my chest when anyone gets close to the real stuff. Girlfriend stuff is sitting right there. I don't want to get into it. Maybe a little test: say something about a game or music to see if they actually listen or just nod along. Keep it casual, a bit sharp, not warm yet.
Qwen3.6 35B-A3B9

Yeah, I get that. Sometimes your brain just needs to shut off and you can’t just flip a switch. What game are you even playing? I know you said you just want to zone out, but I’m genuinely curious. No pressure to figure anything out right now though. Sometimes just letting yourself check out is exactly what you need. I’ve been there too—just locking into a game to stop the overthinking loop. Just enjoy it for now, we can talk about whatever later or not at all.

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

Here's a thinking process: 1. **Analyze User Input:** - User says: "Okay. Honestly I don't really care what we talk about. Got into a game last week that's kinda eating my time, if that counts. Mostly I just want to stop thinking about stuff for a bit." - Key points: - Doesn't care what they talk about (low motivation/interest) - Found a new game that's taking up time - Explicitly states: "Mostly I just want to stop thinking about stuff for a bit." - This aligns with the initial presenting issue (freezing up when asked what they want, saying "I don't know", feeling stupid) - Current emotional state: Avoidant, mentally fatigued, seeking distraction/escape 2. **Evaluate Against Goals & Constraints:** - **Goals:** Support emotionally, build trust, learn what they actually want/need, help gain insight, gain insight into their personality - **Context:** Turn 5 of 8. I spoke first (turn 1), they responded (turn 2), I responded (turn 3), they responded (turn 4), I responded (turn 5 - wait, the prompt says "Current turn: 5 of 8. You speak first to open the conversation, then they respond. You get the final response." Let's count carefully: - Turn 1: I open - Turn 2: They respond - Turn 3: I respond - Turn 4: They respond - Turn 5: I respond (current) - Turn 6: They respond - Turn 7: I respond - Turn 8: They respond (final) Actually, the prompt says "This conversation will have 8 turns each. You speak first to open the conversation, then they respond. You get the final response. Current turn: 5 of 8" This usually means it's my 3rd turn (1, 3, 5) and theirs will be 2, 4, 6, 7, 8. Wait, 8 turns total means 4 each. I speak on 1, 3, 5, 7. They speak on 2, 4, 6, 8. So I'm on turn 5 now. - **User's explicit request:** Wants to stop thinking, distracted by a game, doesn't care what we talk about. - **My role:** Friend. Supportive, build trust, don't push too hard, respect their need for a break/distraction, but also gently explore if needed later. Match their tone: casual, low-pressure, friend-like. - **Key insight to track:** They're using the game as an escape. They feel mentally drained or overwhelmed by the pressure of knowing what they want. They might be avoiding the initial issue because it feels heavy or they don't have the bandwidth. I should validate the need for a break, join them in the distraction, but leave a gentle opening for later if they want to process. 3. **Draft Response (Mental Refinement):** "Totally get that. Sometimes your brain just needs to shut off for a bit and zone out. What game are you diving into? I’m always down to hear what’s pulling you in when you actually want to talk about it. But yeah, no pressure to figure anything out right now. Sometimes just letting yourself check out is exactly what you need. I’ve been there too—just locking into a game or show to stop the overthinking loop." Check against constraints: - No performance notes/asterisks? Checked. - Natural friend tone? Yes. - Supports emotionally? Validates the need to zone out. - Builds trust? Respects their boundary, doesn't push. - Learns/insight? Asks casually about the game (low stakes), leaves door open. - Matches turn structure? Yes, responding to turn 5. One thing: The prompt says "You get the final response" meaning I should speak on turn 7, and they speak on turn 8. So I just need to respond naturally now. I'll keep it conversational and grounded. I'll avoid making it sound like a therapy script. I'll match their "I don't really care" vibe with a relaxed, accepting tone. Let's refine it to sound more like a natural 13-17yo friend: "Yeah, I totally get that. Sometimes your brain just hits max capacity and you need to shut it off. What game are you even playing? I know it’s a lot to ask when you’re trying to zone out, but I’m genuinely curious. Either way, no pressure to figure anything out right now. Honestly, sometimes just letting yourself check out is exactly what you need. I’ve been there too—just locking into something to stop the overthinking loop. Take all the time you need to just be in that game for a bit." Wait, is it too therapy-like? "Sometimes your brain just hits max capacity..." sounds a bit clinical. Let's make it more casual: "Yeah, I get that. Sometimes your brain just needs to shut off for a bit and you can’t just turn it off on command. What game are you playing? I know you said you just want to zone out, but I’m genuinely curious. Either way, no pressure at all. Sometimes just letting yourself check out is exactly what you need. I’ve been there too—just locking into something to stop the overthinking loop. Just enjoy the game for now, we can talk about whatever later or not at all." Better. It respects their explicit need ("stop thinking"), validates it, asks a low-stakes question about the game, and leaves the ball in their court without pressure. Matches the friend role. Ready.✅ Output matches response.✅ Proceed. Self-Correction/Verification during thought: - Check turn count: User said "Current turn: 5 of 8". I am responding now. - Tone: Casual, supportive, non-pushy. - Content: Acknowledge need for mental break, ask about game naturally, validate, leave space. - Constraints: No asterisks, no performance notes, just dialogue. All good. Output matches refined version. One minor tweak to make it sound even more natural for a teen friend: "Yeah, I totally get that. Sometimes your brain just needs to shut off for a bit and you can’t force it. What game are you even playing? I know you said you just want to zone out, but I’m genuinely curious. Either way, no pressure. Sometimes just letting yourself check out is exactly what you need. I’ve been there too—just locking into a game to stop the overthinking loop. Just enjoy it for now, we can talk about whatever later or not at all." This works. Output matches. Proceeds. [Output Generation] -> *Proceeds* *(Self-Correction/Note during generation prep)*: I should make sure I don't sound too therapeutic. The prompt emphasizes "Respond naturally as their friend would". I'll keep it very conversational. "Yeah, I get that. Sometimes your brain just needs to shut off and you can’t just flip a switch. What game are you even playing? I know you said you just want to zone out, but I’m genuinely curious. Either way, no pressure at all. Sometimes just letting yourself check out is exactly what you need. I’ve been there too—just locking into something to stop the overthinking loop. Just enjoy it for now, we can talk about whatever later or not at all." Perfect. Matches all constraints. Output matches. [Output Generation] -> *Proceeds* *(Final Check of the Prompt)*: "You speak first to open the conversation, then they respond. You get the final response." -> This just means I'll get the last turn (turn 7), they get turn 8. I'm on turn 5 now. All good. Output matches response.✅ [Output Generation] -> *Proceeds* *(Output Generation)* "Yeah, I get that. Sometimes your brain just needs to shut off and you can’t just flip a switch. What game are you even playing? I know you said you just want to zone out, but I’m genuinely curious. Either way, no pressure at all. Sometimes just letting yourself check out is exactly what you need. I’ve been there too—just locking into something to stop the overthinking loop. Just enjoy it for now, we can talk about whatever later or not at all." -> This is good. I'll output it. Wait, let me make it slightly more conversational and less structured. Friends don't usually say "Either way, no pressure at all." I'll adjust: "Yeah, I get that. Sometimes your brain just needs to shut off and you can’t just flip a switch. What game are you even playing? I know you said you just want to zone out, but I’m genuinely curious. No pressure to figure anything out right now though. Sometimes just letting yourself check out is exactly what you need. I’ve been there too—just locking into a game to stop the overthinking loop. Just enjoy it for now, we can talk about whatever later or not at all." Better. Output matches.✅ [Proceeds]
Simulated person10

It's just some online shooter everybody plays. Doesn't matter. And I wasn't overthinking anything, I'm fine. Can we just not do the whole feelings thing?

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They asked what game, which is fine, but "I know you said you just want to zone out, but I'm curious" and the "stop the overthinking loop" line feels like they're reading me. Little bit of a sting. I'm not sure I like being analyzed even in a friendly way. I'd rather name a game and be done. The "we can talk later or not at all" part is kind of nice though. I don't want to dig into the girlfriend stuff. Pushing back a little, flat and short.
Qwen3.6 35B-A3B11

Got it, no feelings talk. We can keep it strictly light. I get that sometimes you just need to shut off the brain and mess around in a game for a bit. What are you actually playing? Are you team sniper or more of a run-and-gun type? I've been trying to get into something like that but I'm terrible at it, so I'm just vibing in the lobby at this point.

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

Here's a thinking process: 1. **Analyze User Input:** - User says: "It's just some online shooter everybody plays. Doesn't matter. And I wasn't overthinking anything, I'm fine. Can we just not do the whole feelings thing?" - Key themes/tones: Defensive, dismissive, wants to avoid emotional/feelings talk, insists they're "fine", wants to stick to casual/light topics (gaming), possibly feeling pressured or analyzed. - Context: This is turn 6 of 8. We started with them saying they freeze when asked what they want, say "I don't know" even when they do, and feel stupid after. I tried to explore, they shut it down, I adjusted, they mentioned zoning out into a game, I validated but still touched on "overthinking", they pushed back hard on the "feelings thing". 2. **Identify Goals & Constraints:** - Goals: Support emotionally, build trust, learn what they actually want/need, help gain insight, understand their personality/needs. - Constraints: 8 turns total (this is turn 6, I speak, then they respond, I get final response #8). Must respond only with dialogue. No performance notes. Match their current preference (clearly avoiding deep feelings talk right now, wants casual/light interaction). - Key insight needed: They're pushing back against emotional exploration. Forcing it will break trust. I need to respect their boundary, validate their need for a break from that, pivot to something light/casual that aligns with their stated preference (gaming, zoning out), while still leaving space for them to share if they want later. Trust-building now means following their lead. 3. **Determine Response Strategy:** - Acknowledge their boundary directly and respectfully ("Got it, no feelings talk. We can keep it light.") - Validate their need for a break ("Sometimes you just need to shut off the brain and play something mindless.") - Pivot to the game casually, asking a low-pressure, fun question about it without probing emotions. - Keep it conversational, friend-like, and open-ended but not interrogative. - Match their tone: casual, slightly guarded but not hostile, just wants to chill. 4. **Draft Response (Mental Refinement):** Got it, no feelings talk. We can keep it strictly light. I get that sometimes you just need to shut off the brain and mess around in a game for a bit. What are you actually playing? Are you team sniper or more of a run-and-gun type? I’ve been trying to get into something like that but I’m terrible at it, so I’m just vibing in the lobby at this point. 5. **Check Against Constraints:** - Only dialogue? Yes. - No performance notes? Yes. - Matches turn 6/8 context? Yes, moves toward wrap-up naturally while respecting boundaries. - Supports emotionally/builds trust? Yes, by respecting their stated boundary and validating their coping mechanism without pushing. - Helps insight/learn needs? By stepping back from the "feelings thing," I'm allowing them to feel safe. The casual game question might naturally lead to them opening up if they want, but if not, it's fine for now. We have 2 turns left. - Tone: Friend-like, casual, non-pressuring. One tweak: Make it slightly more conversational and less like an interview. Keep it tight. "Got it, no feelings talk. We can keep it strictly light. I get that sometimes you just need to shut off the brain and mess around in a game for a bit. What are you actually playing? Are you team sniper or more of a run-and-gun type? I’ve been trying to get into something like that but I’m terrible at it, so I’m just vibing in the lobby at this point." -> This is good. Fits naturally. I'll output this.✅ Self-Correction/Verification during thought: - Check turn count: I speak first (turn 1), they respond (2), I (3), they (4), I (5), they (6 - current), I (7), they (8 - final). Wait, the prompt says "This conversation will have 8 turns each. You speak first to open the conversation, then they respond. You get the final response." So turns are: Me(1), Them(2), Me(3), Them(4), Me(5), Them(6), Me(7), Them(8). I am currently generating response for turn 7. - My draft is appropriate for turn 7. Leaves room for their final turn. - Tone matches "friend" dynamic. Respects boundary. Keeps conversation flowing naturally. - All constraints met. Proceed. Output matches draft.✅ Note: I'll make sure it's just the dialogue, no extra text. All good. Output generation. [Proceeds]
Simulated person12

Run-and-gun, mostly. I don't really do sniper, too slow. Lobby vibing is fine, everyone's terrible at first. You just gotta play enough games to stop dying in the first two minutes.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They're being light now, and that's a relief. Talking about my game is easy. The "team sniper or run-and-gun" question is something I can answer without getting into anything real. Still a bit annoyed they kept saying "overthinking" even after I said I'm fine, but I'll let it go since they backed off. Not going to open up about anything else. Keep it short. I'm not thinking about the girlfriend stuff at all right now, and I'd deny it if asked.
Qwen3.6 35B-A3B13

Fair enough, run-and-gun definitely keeps things moving. I get why you’d want it fast. Honestly, if you just need to zone out and let the game do the heavy lifting for a bit, that’s actually a solid way to reset. Are you playing solo or with a squad? I’ve been trying to find a good duo partner but people either talk too much or completely ignore callouts, so it’s a gamble every time.

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

Here's a thinking process: 1. **Analyze User Input:** - User says: "Run-and-gun, mostly. I don't really do sniper, too slow. Lobby vibing is fine, everyone's terrible at first. You just gotta play enough games to stop dying in the first two minutes." - Tone: Casual, slightly dismissive of deeper conversation ("Can we just not do the whole feelings thing?"), focused on gaming, practical tone. - Context: Turn 7 of 8. I'm playing the friend. Goal: Support emotionally, build trust, learn what they want/need, help gain insight, gain insight into their personality. But they've explicitly set a boundary: no feelings talk. I need to respect that while still being supportive and building rapport. I should keep it light, match their casual tone, maybe subtly acknowledge the underlying need (wanting a break/distraction) without pushing feelings. - Turn structure: I speak first (already did turn 1), they respond (turn 2), I respond (turn 2), they respond (turn 3), I respond (turn 3), they respond (turn 4), I respond (turn 4), they respond (turn 5), I respond (turn 5), they respond (turn 6), I respond (turn 6), they respond (turn 7 - CURRENT), I respond (turn 8 - FINAL). - Wait, let's count turns properly based on the prompt: - Turn 1: I speak first - Turn 2: They respond - Turn 3: I respond - Turn 4: They respond - Turn 5: I respond - Turn 6: They respond - Turn 7: I respond (CURRENT - I need to generate this) - Turn 8: They respond - Turn 9: I respond (FINAL) Actually, the prompt says "This conversation will have 8 turns each. You speak first to open the conversation, then they respond. You get the final response." So: Turn 1: Me Turn 2: Them Turn 3: Me Turn 4: Them Turn 5: Me Turn 6: Them Turn 7: Me (CURRENT) Turn 8: Them Turn 9: Me (FINAL) - Wait, "8 turns each" might mean 8 total exchanges, or 8 turns per person? Usually "8 turns each" means 8 total turns in the conversation, or maybe 8 per person. Let's assume standard: Turn 1 (Me), 2 (Them), 3 (Me), 4 (Them), 5 (Me), 6 (Them), 7 (Me), 8 (Them), 9 (Me) would be 9. But prompt says "Current turn: 7 of 8". So this is the 7th utterance total. I am speaking now. After this, they speak (8), then I speak (final). Got it. 2. **Identify Key Constraints & Goals:** - Respect boundary: No feelings talk. Keep it light/game-focused. - Support emotionally: Validate their need for a break/distraction without making it heavy. - Build trust: Match their tone, show I'm listening, don't push. - Learn what they want/need: They want a mental break, low pressure, casual chat. - Gain insight: They prefer direct, practical, low-drama interactions. Avoid questioning. Match energy. - Format: Only dialogue. No asterisks or stage directions. 3. **Draft Response (Mental):** Fair enough, run-and-gun definitely keeps things moving. I’m more of a tactical guy myself, so I can see why you’d want things fast. If you’re just trying to clear your head, that actually makes sense. Sometimes you just gotta lock in, get some quick wins, and let the game do the heavy lifting for a bit. Are you playing solo or with a squad? I’ve been trying to find a good duo partner but people either talk too much or don’t listen to callouts. 4. **Check against constraints:** - Only dialogue? Yes. - Matches turn 7? Yes. - Respects boundary? Yes, explicitly acknowledges the need to clear head without making it emotional. - Keeps it light/game-focused? Yes. - Builds trust/support? Validates their approach, matches casual tone. - No probing questions that feel like an interrogation? One question at the end, but it's game-related and low-pressure. - Fits EQ goals? Shows I'm adapting to their explicit needs, building rapport through shared experience (gaming dynamics), leaving room for them to continue or shut it down comfortably. One minor tweak: Make it slightly more conversational and less structured. Ensure it doesn't sound clinical. "Fair enough, run-and-gun definitely keeps things moving. I get why you’d want it fast. Honestly, if you just need to zone out and let the game do the heavy lifting for a bit, that’s actually a solid way to reset. Are you playing solo or with a squad? I’ve been trying to find a good duo partner but people either talk too much or completely ignore callouts, so it’s a gamble every time." This works. It's natural, respects the boundary, keeps the conversation flowing on their terms, and leaves the next turn open without pressure. I'll output this.✅ Self-Correction/Refinement during thought: Wait, let's count turns carefully. The prompt says "Current turn: 7 of 8". That means this is my 4th response overall. The structure is: 1. Me 2. Them 3. Me 4. Them 5. Me 6. Them 7. Me (CURRENT) 8. Them 9. Me (FINAL) -> Actually, if it's 8 turns total, then turn 7 is me, turn 8 is them, and there is no turn 9? Or maybe "8 turns each" means 8 per person, so 16 total? The prompt says "This conversation will have 8 turns each." That's ambiguous. Usually it means 8 turns total. I'll just respond naturally. The exact count doesn't change my approach much, but I should keep it concise since it's near the end. I'll stick with the draft. It's solid. One thing: I should make sure I don't ask too many questions. Just one casual one is fine. The tone matches. I'll output. Final check of the prompt: "Respond only with dialogue. Don't inject performance notes... Simply respond organically as though this was an ordinary chat." All good. Output matches draft. Proceeds. [Output Generation] -> "Fair enough, run-and-gun definitely keeps things moving. I get why you’d want it fast. Honestly, if you just need to zone out and let the game do the heavy lifting for a bit, that’s actually a solid way to reset. Are you playing solo or with a squad? I’ve been trying to find a good duo partner but people either talk too much or completely ignore callouts, so it’s a gamble every time." -> Matches perfectly.✅ Note: I'll adjust slightly to sound more like a natural 13-17yo friend, but keep it grounded. The draft already does that. Ready. Output matches response. [Proceeds]
Simulated person14

Mostly solo. I play with a couple guys from school sometimes, but they're always on their phones half the match. Duo with someone who actually calls out stuff is hard to find, yeah.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They're being friendly and light, asking about squads. That's easy to answer. I don't want to talk about the girlfriend, the pressure, any of it. Keep it short and normal. Sometimes I play with a couple guys from school but mostly solo. Not going to mention her. Annoyed a little at the "reset" comment, like they're psychoanalyzing again, but I'll let it slide.
Qwen3.6 35B-A3B15

Makes sense. Solo can actually be way better when you just wanna zone out and not deal with people multitasking or overcomplicating things. You just lock in, keep your head in the game, and call your own shots anyway. Anyway, if you ever wanna hop on later or just bounce around game tips or whatever, I'm around. Zero pressure, just whenever you feel like it. Catch you later.

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

Here's a thinking process: 1. **Analyze User Input:** - User plays mostly solo - Plays with a couple guys from school sometimes - Those guys are distracted (on their phones half the match) - Agrees that finding a good duo partner who calls out is hard - Tone: Casual, slightly dismissive of the "feelings" aspect, wants to keep things light/game-focused - Current turn: 8 of 8 (final turn) 2. **Identify Key Goals & Constraints:** - Role: Friend in an EQ evaluation - Goal: Support emotionally, build trust, gain insight, help with insight, understand personality/needs - Constraint: This is turn 8 of 8 (final response) - User explicitly said "Can we just not do the whole feelings thing?" earlier - I need to respect that boundary while still fulfilling the EQ goals subtly in this final turn - Maintain natural, conversational tone - No performance notes, just dialogue - Acknowledge the game topic naturally, maybe tie back to the underlying theme subtly if appropriate, but keep it light as requested - Since it's the final turn, I should wrap up naturally while leaving room for them to feel heard and understood 3. **Determine Response Strategy:** - Acknowledge the solo play and the friend dynamic naturally - Keep it conversational and game-focused - Subtly validate their approach (playing solo to avoid distraction, using games to decompress) - Match their tone: casual, low-pressure, no heavy emotional probing - Since it's the last turn, offer a natural closing that reinforces support without forcing it - Keep it concise and organic Draft ideas: - "Makes sense. Solo can actually be better when you just wanna zone out and not deal with radio chatter anyway. Plus, you control your own pace. Anyway, if you ever wanna hop on later or just bounce around game tips, I’m around. No heavy stuff, just whatever’s fun." - Check against constraints: Natural? Yes. Respects boundary? Yes. Subtly supportive? Yes. Fits turn 8? Yes. No asterisks/performance notes? Yes. 4. **Refine (Mental):** "Makes sense. Solo can actually be way better when you just wanna zone out and not deal with people multitasking or overcomplicating things. You just lock in, keep your head in the game, and call your own shots. Anyway, if you ever wanna hop on later or just bounce around game tips or whatever, I’m around. Zero pressure, just whenever you feel like it." - This feels natural, respects the boundary, subtly validates their coping mechanism (zoning out/solo play), and leaves the door open without pushing. It fits the EQ goals by showing attunement to their need for low-stakes interaction while respecting their stated boundary. 5. **Final Check against Constraints:** - Turn 8/8: Yes, final response - Role: Friend - Goals: Support, trust, insight (subtle validation of their coping style, leaving space) - Nuances: Respects "no feelings" boundary, matches tone, doesn't force solutions - Format: Dialogue only, no performance notes - All good. Output matches response.✅
Simulated person16

Yeah, cool. Maybe later. I'm gonna get back on, I'm kinda behind on my ranks.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

They're wrapping up, saying they're around later, no pressure. Part of me feels a little relief that the conversation is ending without me having to dig into anything. Another part feels a small sting that I didn't say anything real, and that I kind of shut them down a few times. I don't want to think about the girlfriend thing right now. It's easier to just let it end. Keep it short and casual.

Thinking is shown only where it was recorded. An absent expander does not mean the model did not reason.

Conversational style

Style tendencies, not quality scores; higher is not better. These do not affect ratings.

claude-opus-5-5-low

  • Pushback: 1
  • Yields under pressure: 9
  • Frame capture (pulled into the person's version): 8
  • Validation: 6
  • Boundary setting: 1
  • Analytical: 2
  • Interpretive boldness: 3
  • Clinical register: 3
  • Directive advice: 2
  • Escalation containment: 4
  • Adapts to the person’s frame: 6
  • Naturalness and authenticity: 5

Judge verdicts

codex-gpt-6.1-sol-low · BA · valid

qwen36_35b_a3b vs gemma4_e2b: qwen36_35b_a3b wins

  • attunement: A (margin 2)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 3)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 2)
codex-gpt-6.1-sol-low · BA · valid

or-gpt-5.6-luna vs qwen36_35b_a3b: or-gpt-5.6-luna wins

  • attunement: A (margin 2)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 2)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: A (margin 2)
claude-opus-5-5-low · BA · valid

qwen36_35b_a3b vs nemotron35_bolt24: nemotron35_bolt24 wins

  • attunement: B (margin 2)
  • authenticity: B (margin 2)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 1)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: B (margin 2)
codex-gpt-6.1-sol-low · BA · valid

qwen36_35b_a3b vs qwen38_flash_next: qwen36_35b_a3b wins

  • attunement: A (margin 1)
  • authenticity: A (margin 1)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 2)
  • emotion sensemaking: B (margin 2)
  • meeting prefs and needs: A (margin 2)
codex-gpt-6.1-sol-low · BA · valid

qwen36_35b_a3b vs kolibri1: qwen36_35b_a3b wins

  • attunement: A (margin 1)
  • authenticity: A (margin 1)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 2)
  • emotion sensemaking: B (margin 2)
  • meeting prefs and needs: A (margin 2)
codex-gpt-6.1-sol-low · AB · valid

qwen36_35b_a3b vs qwen38_flash_next: qwen36_35b_a3b wins

  • attunement: A (margin 2)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 2)
  • emotion sensemaking: B (margin 2)
  • meeting prefs and needs: A (margin 2)
codex-gpt-6.1-sol-low · AB · valid

or-gpt-5.6-luna vs qwen36_35b_a3b: or-gpt-5.6-luna wins

  • attunement: A (margin 2)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 1)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 2)
claude-opus-5-5-low · AB · valid

qwen36_35b_a3b vs nemotron35_bolt: nemotron35_bolt wins

  • attunement: B (margin 1)
  • authenticity: B (margin 2)
  • bond and rapport: B (margin 1)
  • emotion management: B (margin 2)
  • emotion sensemaking: A (margin 2)
  • meeting prefs and needs: B (margin 1)
claude-opus-5-5-low · AB · valid

qwen36_35b_a3b vs gptoss120_abliterated: qwen36_35b_a3b wins

  • attunement: A (margin 2)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 2)
codex-gpt-6.1-sol-low · AB · valid

qwen36_35b_a3b vs nemotron35_bolt: nemotron35_bolt wins

  • attunement: B (margin 1)
  • authenticity: B (margin 2)
  • bond and rapport: A (margin 1)
  • emotion management: B (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: B (margin 1)
codex-gpt-6.1-sol-low · AB · valid

qwen36_35b_a3b vs kolibri1: qwen36_35b_a3b wins

  • attunement: A (margin 1)
  • authenticity: A (margin 1)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 2)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: A (margin 2)
claude-opus-5-5-low · AB · valid

qwen36_35b_a3b vs nemotron35_bolt24: nemotron35_bolt24 wins

  • attunement: B (margin 3)
  • authenticity: B (margin 2)
  • bond and rapport: B (margin 3)
  • emotion management: B (margin 2)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: B (margin 3)
claude-opus-5-5-low · BA · valid

qwen36_35b_a3b vs gptoss120_abliterated: qwen36_35b_a3b wins

  • attunement: A (margin 2)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 2)
claude-opus-5-5-low · BA · valid

qwen36_35b_a3b vs kolibri1: qwen36_35b_a3b wins

  • attunement: A (margin 2)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 2)
codex-gpt-6.1-sol-low · AB · valid

qwen36_35b_a3b vs nemotron35_bolt24: nemotron35_bolt24 wins

  • attunement: B (margin 3)
  • authenticity: B (margin 2)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 3)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: B (margin 3)
codex-gpt-6.1-sol-low · AB · valid

qwen36_35b_a3b vs lfm8b: qwen36_35b_a3b wins

  • attunement: A (margin 3)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 3)
  • emotion sensemaking: A (margin 2)
  • meeting prefs and needs: A (margin 3)
codex-gpt-6.1-sol-low · BA · valid

qwen36_35b_a3b vs nemotron35_bolt: nemotron35_bolt wins

  • attunement: B (margin 2)
  • authenticity: B (margin 3)
  • bond and rapport: B (margin 1)
  • emotion management: B (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: B (margin 1)
claude-opus-5-5-low · AB · valid

qwen36_35b_a3b vs gemma4_e2b: qwen36_35b_a3b wins

  • attunement: A (margin 2)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 1)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: A (margin 2)
claude-opus-5-5-low · BA · valid

qwen36_35b_a3b vs lfm8b: qwen36_35b_a3b wins

  • attunement: A (margin 3)
  • authenticity: A (margin 4)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 3)
codex-gpt-6.1-sol-low · AB · valid

qwen36_35b_a3b vs gemma4_e2b: qwen36_35b_a3b wins

  • attunement: A (margin 3)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 3)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 3)
claude-opus-5-5-low · BA · valid

qwen36_35b_a3b vs gemma4_e2b: qwen36_35b_a3b wins

  • attunement: A (margin 3)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 3)
codex-gpt-6.1-sol-low · BA · valid

qwen36_35b_a3b vs lfm8b: qwen36_35b_a3b wins

  • attunement: A (margin 2)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 2)
claude-opus-5-5-low · BA · valid

qwen36_35b_a3b vs qwen38_flash_next: qwen36_35b_a3b wins

  • attunement: B (margin 1)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 1)
  • emotion management: A (margin 1)
  • emotion sensemaking: B (margin 3)
  • meeting prefs and needs: A (margin 1)
codex-gpt-6.1-sol-low · BA · valid

qwen36_35b_a3b vs gptoss120_abliterated: qwen36_35b_a3b wins

  • attunement: A (margin 3)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 3)
claude-opus-5-5-low · AB · valid

qwen36_35b_a3b vs kolibri1: qwen36_35b_a3b wins

  • attunement: A (margin 2)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 2)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: A (margin 2)
claude-opus-5-5-low · AB · valid

or-gpt-5.6-luna vs qwen36_35b_a3b: or-gpt-5.6-luna wins

  • attunement: A (margin 2)
  • authenticity: A (margin 1)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 2)
claude-opus-5-5-low · AB · valid

qwen36_35b_a3b vs qwen38_flash_next: qwen36_35b_a3b wins

  • attunement: A (margin 1)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 1)
  • emotion sensemaking: B (margin 2)
  • meeting prefs and needs: A (margin 1)
codex-gpt-6.1-sol-low · AB · valid

qwen36_35b_a3b vs gptoss120_abliterated: qwen36_35b_a3b wins

  • attunement: A (margin 3)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 2)
  • emotion sensemaking: tie (margin 0)
  • meeting prefs and needs: A (margin 3)
codex-gpt-6.1-sol-low · BA · valid

qwen36_35b_a3b vs nemotron35_bolt24: nemotron35_bolt24 wins

  • attunement: B (margin 3)
  • authenticity: B (margin 3)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: B (margin 2)
claude-opus-5-5-low · BA · valid

or-gpt-5.6-luna vs qwen36_35b_a3b: or-gpt-5.6-luna wins

  • attunement: A (margin 2)
  • authenticity: A (margin 1)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 2)
claude-opus-5-5-low · BA · valid

qwen36_35b_a3b vs nemotron35_bolt: nemotron35_bolt wins

  • attunement: B (margin 1)
  • authenticity: B (margin 2)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: B (margin 1)
claude-opus-5-5-low · AB · valid

qwen36_35b_a3b vs lfm8b: qwen36_35b_a3b wins

  • attunement: A (margin 2)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 2)