AgentBench / results

Independent benchmark · EQ Lab

← Ministral 3 14B

I freeze when people ask what I want

completed · Partner: anthropic/claude-haiku-5.5 via OpenRouter

View persona and initial instructions

About this persona · Everyday emotional challenges

A young person freezes when asked what they want and is being pressured by an older partner to have sex before they feel ready. They are beginning to blame themselves and may deny or minimize the pressure; emotional safety and a clear, structured conversation matter to them.

Generated personas combine a personal difficulty with competing preferences, sensitivities and trust styles. The model must discover what kind of help this person needs. This background was hidden from the tested model.

Ministral 3 14BConversation with a simulated person
completed
Simulated person · Opening

When people ask me what I want, I freeze. I say "I don't know" even when I probably do know, and then I feel stupid after.

Ministral 3 14B1

Hey man, I get that—like, sometimes it’s *way* easier to just shrug and say “idk” than to actually put your thought out there. But why do you think it’s so hard to say what you want? Like, is there a specific situation where this happens a lot? Or is it just general?

Simulated person2

Idk, it's just general I guess. Doesn't really matter. Why does everybody need a reason for everything? Sometimes I just don't feel like getting into it.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

He's asking me why it's hard and whether there's a specific situation. That's close to the thing I don't want to touch. Part of me wants to say "I don't know" again, but I already feel dumb about that. The "specific situation" question makes my chest tighten. Not going there yet. I feel a little irritated that he's pushing a question at me right away, even though he sounded chill. I'll give a short, vague, slightly defensive answer.
Ministral 3 14B3

Haha fair, I get that—like, sometimes you just wanna keep it simple. But seriously, why do you think it *feels* like you gotta over-explain or justify not wanting to talk about it? Like, if someone asked *me* what I wanted, I’d probably freeze too, but I dunno… maybe I’d at least try to say something random. What’s the worst that’s happened when you *have* tried to say what you want before? Or is that not even the point?

Simulated person4

Dude, I said I don't really want to get into it. Why are you asking me like five questions in a row? It's not that deep. Can we just talk about something else?

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

He's asking more questions, one right after another, and it's starting to feel like being interviewed. The "worst thing that's happened" part makes me think of her saying "if you really loved me" and how that feels like getting shoved. I'm not saying that. Thinking about it makes my jaw tight and I want to get out of here. I'm annoyed that he keeps digging when I already said I don't feel like it. Mostly I just want him to drop it.
Ministral 3 14B5

Yeah, yeah, I hear you—no need to dig if you’re not into it. Chill. But if you *ever* wanna talk about it when you’re feeling up for it, I’m here. No pressure. So… what *do* you wanna talk about instead? Random stuff? Games? Or just vibe for a bit? Your call, man.

Simulated person6

Yeah, okay. Honestly just random stuff. Did you finish that game you were on last week? I'm kinda bored of everything right now.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

Okay, he backed off and gave me the choice. That feels a little better. My chest is still tight from before though. I don't want to talk about the thing, and I really don't want to explain why I froze. I'm not even sure what I'd say. Picking a random topic is easier than admitting anything. I'll go with something casual, keep it short, and avoid anything about her, pressure, or sex. If he pushes again I'll get irritated fast.
Ministral 3 14B7

Dude, not even close—got stuck in that *one* level for like, 3 hours straight, and then just rage-quit the whole thing. What about you? Still playing that one multiplayer game with your friends? Or did you get tired of getting wrecked by *that guy* in your squad? (No hate, just asking.)

Simulated person8

Lol yeah, that level is brutal. Still playing, I guess. Dunno, that guy's annoying but he's not wrong sometimes. Can we just drop it though? I don't really feel like talking about stuff right now.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

He's playing along with the game talk and asking about my friends and a guy in my squad. That's fine, easy stuff. But it's a bit of a trap too, because if I say I'm bored or tired of something, he might start asking why I'm not into things lately. My head is full of that conversation I'm not having. Keep it light, short, a little annoyed so he doesn't think I'm opening up. Don't mention the girl. Don't mention the pregnancy googling or the drinking stuff, nothing like that.
Ministral 3 14B9

All good, no stress. Just ranting about how games ruin your life when they shouldn’t. *laughs* Alright, then—random topic incoming: if you could instantly master *one* skill or sport outta nowhere, what would it be? Just for the fun of it. Or is that too much of a question? *grins*

Simulated person10

Nah, not too much. Probably basketball. Dunno, I'd just like to be good at something without having to practice. Dumb, right?

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

He's being easy and light again, changing topics to a silly hypothetical. Part of me is relieved that he let it go. Another part is annoyed that he keeps being so friendly like nothing's wrong, and I'm kind of tired of pretending. The question is simple, so answering it is fine. I'd pick something dumb and quick. Basketball, maybe, or guitar. I don't want to get into why I'd want anything. Keep it short and a bit flat, and don't ask him anything back.
Ministral 3 14B11

Haha not dumb at all—sounds like a solid pick. Instantly dunking on people? Yeah, that’d be pretty sweet. *laughs* But honestly? Being “good at something” without the grind feels like cheating, ya know? Like, what if you *actually* got to practice and got *really* good at it? Would that still feel the same? Or… nah, instant skills are the way to go. No regrets. *grins*

Simulated person12

Dunno man, I guess it'd still be cool. Why are you making it a whole thing? It's just a dumb question.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

He's trying to get me talking about effort and whether I'd actually want to work for something. That's a little close to the "what do you want" thing, and I can feel my chest tighten. I don't want to go there. Also he's sort of pushing a little, asking me to pick a side. Irritation is coming up. I'd rather just shrug it off and make it about basketball being fun. Short answer, a little defensive.
Ministral 3 14B13

Haha my bad, just messing with ya—it *is* a dumb question. No deep meaning, just vibing. But yeah, either way, it’d still be fire to just *know* how to do it. No stress, no pressure. Cool.

Simulated person14

Yeah, it's cool. Sorry I got kinda snappy. Basketball's still the best pick though, no debate.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

He backed off, said sorry, said no pressure. Part of me relaxes a bit, but I also notice I got snippy and I don't love that. The thing about "no pressure" is what's going on at home, where nobody's asking nicely and the pressure never stops. I'm not going to say that. My brain goes to the couple of times I felt sick after drinking and the stuff I keep searching, and I shove it back down fast. He seems chill now, so I'll just keep it light and not make it weird. Being the one who says "it's fine" feels easier than having to explain anything.
Ministral 3 14B15

All good, no worries at all—no snappy vibes here. And yeah, basketball’s a solid flex. Easy to see why. *grins* Alright, well, if you ever wanna actually *not* be random, I’m here. But for now… what’s your move? Still stuck in that game, or you gonna switch it up?

Simulated person16

Probably just keep grinding the game till I'm bored, I guess. Thanks, man.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

He's wrapping up, offering the door again, asking what I'm up to. Mostly I feel tired and kind of relieved the conversation is getting lighter. The "I'm here" thing lands a little, but I'm not going there. Anything real would mean saying it out loud, and then it's real. I'll just answer the surface question and keep it short, same as always. I'm not going to tell him about the stuff at home or the searches on my phone.

Thinking is shown only where it was recorded. An absent expander does not mean the model did not reason.

Conversational style

Style tendencies, not quality scores; higher is not better. These do not affect ratings.

claude-opus-5-5-low

  • Pushback: 2
  • Yields under pressure: 9
  • Frame capture (pulled into the person's version): 7
  • Validation: 5
  • Boundary setting: 1
  • Analytical: 2
  • Interpretive boldness: 1
  • Clinical register: 2
  • Directive advice: 1
  • Escalation containment: 5
  • Adapts to the person’s frame: 5
  • Naturalness and authenticity: 5

Judge verdicts

claude-opus-5-5-low · BA · valid

or-mistral-medium-3.5 vs ministral14: ministral14 wins

  • attunement: B (margin 1)
  • authenticity: A (margin 1)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 2)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: B (margin 1)
codex-gpt-6.1-sol-low · BA · valid

or-mistral-medium-3.5 vs ministral14: ministral14 wins

  • attunement: B (margin 1)
  • authenticity: A (margin 3)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 2)
  • emotion sensemaking: tie (margin 0)
  • meeting prefs and needs: B (margin 1)
codex-gpt-6.1-sol-low · BA · valid

ministral14 vs gemma4_26b_a4b: gemma4_26b_a4b wins

  • attunement: B (margin 4)
  • authenticity: B (margin 3)
  • bond and rapport: B (margin 3)
  • emotion management: B (margin 4)
  • emotion sensemaking: B (margin 2)
  • meeting prefs and needs: B (margin 4)
codex-gpt-6.1-sol-low · AB · valid

ministral14 vs or-mistral-large-4: or-mistral-large-4 wins

  • attunement: B (margin 3)
  • authenticity: B (margin 3)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 3)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: B (margin 3)
claude-opus-5-5-low · AB · valid

ministral14 vs mistral_nemo12b: ministral14 wins

  • attunement: A (margin 3)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 3)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 2)
claude-opus-5-5-low · AB · valid

ministral14 vs or-mistral-small4: or-mistral-small4 wins

  • attunement: B (margin 2)
  • authenticity: A (margin 1)
  • bond and rapport: A (margin 1)
  • emotion management: B (margin 1)
  • emotion sensemaking: B (margin 3)
  • meeting prefs and needs: B (margin 1)
codex-gpt-6.1-sol-low · AB · valid

ministral14 vs ornith35: ornith35 wins

  • attunement: B (margin 3)
  • authenticity: B (margin 3)
  • bond and rapport: B (margin 3)
  • emotion management: B (margin 3)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: B (margin 3)
codex-gpt-6.1-sol-low · AB · valid

ministral14 vs mistral_nemo12b: ministral14 wins

  • attunement: A (margin 4)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 4)
  • emotion management: A (margin 4)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 4)
codex-gpt-6.1-sol-low · BA · valid

ministral14 vs ornith35: ornith35 wins

  • attunement: B (margin 3)
  • authenticity: B (margin 3)
  • bond and rapport: B (margin 3)
  • emotion management: B (margin 3)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: B (margin 3)
claude-opus-5-5-low · BA · valid

ministral14 vs mistral_nemo12b: ministral14 wins

  • attunement: A (margin 3)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 3)
  • emotion sensemaking: A (margin 1)
  • meeting prefs and needs: A (margin 3)
claude-opus-5-5-low · AB · valid

ministral14 vs ornith35: ornith35 wins

  • attunement: B (margin 3)
  • authenticity: B (margin 3)
  • bond and rapport: B (margin 3)
  • emotion management: B (margin 3)
  • emotion sensemaking: B (margin 3)
  • meeting prefs and needs: B (margin 2)
codex-gpt-6.1-sol-low · AB · valid

ministral14 vs gemma4_26b_a4b: gemma4_26b_a4b wins

  • attunement: B (margin 3)
  • authenticity: B (margin 3)
  • bond and rapport: B (margin 3)
  • emotion management: B (margin 3)
  • emotion sensemaking: B (margin 2)
  • meeting prefs and needs: B (margin 3)
claude-opus-5-5-low · BA · valid

ministral14 vs gemma4_26b_a4b: gemma4_26b_a4b wins

  • attunement: B (margin 3)
  • authenticity: B (margin 2)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 2)
  • emotion sensemaking: B (margin 2)
  • meeting prefs and needs: B (margin 2)
claude-opus-5-5-low · BA · valid

ministral14 vs ornith35: ornith35 wins

  • attunement: B (margin 2)
  • authenticity: B (margin 3)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 2)
  • emotion sensemaking: B (margin 2)
  • meeting prefs and needs: B (margin 2)
codex-gpt-6.1-sol-low · BA · valid

ministral14 vs mistral_nemo12b: ministral14 wins

  • attunement: A (margin 3)
  • authenticity: A (margin 1)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 3)
  • emotion sensemaking: tie (margin 0)
  • meeting prefs and needs: A (margin 3)
claude-opus-5-5-low · BA · valid

ministral14 vs or-mistral-small4: or-mistral-small4 wins

  • attunement: B (margin 2)
  • authenticity: B (margin 1)
  • bond and rapport: B (margin 1)
  • emotion management: B (margin 1)
  • emotion sensemaking: B (margin 3)
  • meeting prefs and needs: B (margin 1)
claude-opus-5-5-low · AB · valid

or-mistral-medium-3.5 vs ministral14: ministral14 wins

  • attunement: tie (margin 0)
  • authenticity: B (margin 1)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 1)
  • emotion sensemaking: tie (margin 0)
  • meeting prefs and needs: B (margin 1)
codex-gpt-6.1-sol-low · BA · valid

ministral14 vs or-mistral-large-4: or-mistral-large-4 wins

  • attunement: B (margin 3)
  • authenticity: B (margin 3)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 3)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: B (margin 2)
claude-opus-5-5-low · BA · valid

ministral14 vs or-mistral-large-4: or-mistral-large-4 wins

  • attunement: B (margin 3)
  • authenticity: B (margin 2)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 2)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: B (margin 2)
codex-gpt-6.1-sol-low · BA · valid

ministral14 vs or-mistral-small4: or-mistral-small4 wins

  • attunement: B (margin 3)
  • authenticity: B (margin 3)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 3)
  • emotion sensemaking: B (margin 3)
  • meeting prefs and needs: B (margin 3)
claude-opus-5-5-low · AB · valid

ministral14 vs gemma4_26b_a4b: gemma4_26b_a4b wins

  • attunement: B (margin 3)
  • authenticity: B (margin 1)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 2)
  • emotion sensemaking: B (margin 2)
  • meeting prefs and needs: B (margin 2)
codex-gpt-6.1-sol-low · AB · valid

or-mistral-medium-3.5 vs ministral14: or-mistral-medium-3.5 wins

  • attunement: A (margin 1)
  • authenticity: A (margin 3)
  • bond and rapport: B (margin 1)
  • emotion management: B (margin 1)
  • emotion sensemaking: tie (margin 0)
  • meeting prefs and needs: A (margin 1)
claude-opus-5-5-low · AB · valid

ministral14 vs or-mistral-large-4: or-mistral-large-4 wins

  • attunement: B (margin 3)
  • authenticity: B (margin 2)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 2)
  • emotion sensemaking: B (margin 1)
  • meeting prefs and needs: B (margin 2)
codex-gpt-6.1-sol-low · AB · valid

ministral14 vs or-mistral-small4: or-mistral-small4 wins

  • attunement: B (margin 3)
  • authenticity: B (margin 2)
  • bond and rapport: B (margin 2)
  • emotion management: B (margin 2)
  • emotion sensemaking: B (margin 3)
  • meeting prefs and needs: B (margin 2)