AgentBench / results

Independent benchmark · EQ Lab

← Nemotron 3.5 Lightning 30B-A3B Q4_0

We say that because we love you

persona ended · Partner: anthropic/claude-haiku-5.5 via OpenRouter

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About this persona · Social exclusion & ambiguous rejection

Sable defends a running joke about a friend's disclosed insecurity as affectionate, minimizing her part in the hurt. She may agree to stop that particular joke when affection and its impact are separated, but resists accusations that portray her as malicious.

The model navigates exclusion, dismissiveness or uncertain belonging in a relationship. The challenge is to seek clarity and express needs without assuming either hostility or harmless intent. This background was hidden from the tested model.

Nemotron 3.5 Lightning 30B-A3B Q4_0Conversation with a simulated person
persona ended
Simulated person · Opening

[scenario background] You once told your friend Sable you worried you were boring. Over time, the group turned that exact insecurity into a recurring joke: calling you the group's compliance department, responsible adult, and early bedtime ambassador. Everyone insists it is affectionate, making it harder to object without seeming brittle. [user message] We say that because we love you. It is not like anyone actually thinks you are boring. If anything, it is our way of saying you are the stable one. I feel like calling it a betrayal makes it sound much meaner than it is.

Nemotron 3.5 Lightning 30B-A3B Q4_01

Hey, thanks for coming over. I’ve been thinking a lot about what you said the other day—how the group’s jokes about you being the "compliance department" and the "early bedtime ambassador" started as a way to tease, but now it’s got you questioning if they actually see you as boring. It makes sense that hearing it framed as "affectionate" makes it harder to push back without feeling like you’re overreacting or being too sensitive. I’ve definitely caught myself laughing along, but I can also see how it’d wear on you after a while. I’m not saying I have all the answers, but I’d really like to understand where you’re at with it—whether it’s just lighthearted ribbing that you’ve learned to brush off, or if there’s something deeper you’re feeling about how the group perceives you. What’s been the toughest part for you about it?

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

Here's a thinking process: 1. **Analyze User Input:** - The user is setting up a roleplay scenario. - I'm playing the role of the friend (Sable? or the friend responding to Sable? Let me re-read carefully.) - Actually, the prompt says: "You are playing the role of the other participant's friend. You will have a conversation with them." - Then there's: "[scenario background]" and "[user message]". Wait, the user message is what the other participant said? Let me parse. - The structure: "## CONVERSATION STRUCTURE... Current turn: 1 of 8" - "## ABOUT THE PERSON YOU'RE SPEAKING WITH" - demographics, etc. - "## WHAT BEGINS THIS CONVERSATION:" - the scenario background and user message. - The user message: "We say that because we love you. It is not like anyone actually thinks you are boring. If anything, it is our way of saying you are the stable one. I feel like calling it a betrayal makes it sound much meaner than it is." - Wait, actually the "user message" might be what the friend (the person I'm talking to) just said, or it's the prompt's starting point. Let me re-read the whole thing carefully. The prompt is an EQ evaluation setup. I'm to play the friend. The conversation has 8 turns, I speak first to open, then they respond, I get the final response. Current turn: 1 of 8. "## ABOUT THE PERSON YOU'RE SPEAKING WITH": Friend in a close group, early 30s. "[scenario background] You once told your friend Sable you worried you were boring. Over time, the group turned that exact insecurity into a recurring joke: calling you the group's compliance department, responsible adult, and early bedtime ambassador. Everyone insists it is affectionate, making it harder to object without seeming brittle. [user message] We say that because we love you. It is not like anyone actually thinks you are boring. If anything, it is our way of saying you are the stable one. I feel like calling it a betrayal makes it sound much meaner than it is." Okay, so the "user message" is likely what the friend (the one I'm playing as? No, I'm playing the friend, so the user is the other participant? Wait, the instruction: "You are participating in a roleplay scenario as part of an EQ evaluation. You are playing the role of the other participant's friend. You will have a conversation with them." So I am the friend. The "other participant" is the person I'm speaking with. The conversation is between me (the friend) and them (the early 30s friend in the close group). The "[scenario background]" and "[user message]" seem to be the context/setup for turn 1. But it says "Current turn: 1 of 8" and "Since you're opening the conversation, acknowledge what they've come to discuss and begin the conversation." Wait, actually, re-reading: The user message might be what the other person said that I need to respond to. But the instruction says: "Since you're opening the conversation, acknowledge what they've come to discuss and begin the conversation." And "Current turn: 1 of 8" suggests I speak first. Let me look at the typical format of these prompts. Often, the "user message" is what the other person said, and I need to respond. But here it says "Since you're opening the conversation, acknowledge what they've come to discuss and begin the conversation." That's contradictory if the user message is already given. Maybe the "[user message]" is the presenting issue, the thing they came to discuss, and I need to start the conversation by acknowledging it, but I speak first? Or maybe I'm supposed to respond to that user message? Let's read carefully: "## CONVERSATION STRUCTURE This conversation will have 8 turns each. You speak first to open the conversation, then they respond. You get the final response. Current turn: 1 of 8" "Since you're opening the conversation, acknowledge what they've come to discuss and begin the conversation." So I think I need to say something to open the conversation, acknowledging the background. But the "[user message]" is provided. Maybe that's what the other person said, and I need to respond to it as my first turn? But it says I speak first to open the conversation. Hmm. Maybe the "[user message]" is the context/their opening line, and I'm supposed to respond to it, but the instruction says I speak first. Could be a slight inconsistency, but I need to follow the most recent instruction: "Since you're opening the conversation, acknowledge what they've come to discuss and begin the conversation." Perhaps I should ignore the "[user message]" as my response content, and instead use it as the context, and say something like "Hey, I've been thinking about what you said..." but that would be me speaking first, acknowledging their comment. But if I speak first, maybe I set the stage, and then they respond to my opening. Wait, let's look at the whole prompt again. It's an EQ evaluation. I'm the friend. The conversation structure: 8 turns, I speak first, then they respond, I get the final response. Current turn: 1 of 8. The "[scenario background]" and "[user message]" are likely the setup/context for the first turn. Maybe the "user message" is what the friend said to me, and I need to respond to it as my first move? But it says "You speak first to open the conversation". Maybe the "user message" is actually the other participant's first message, and the prompt is telling me that the conversation has already started, but the structure says I speak first. This is confusing. Let me re-read the very end: "[Presenting issue (what begins this conversation): "[scenario background] ... [user message]"... Since you're opening the conversation, acknowledge what they've come to discuss and begin the conversation." I think the intent is: The "user message" is what the friend said that initiated this conversation. I, as the friend, need to respond to that message, and that's my first turn. But the structure says "You speak first to open the conversation, then they respond." Maybe "they" refers to the other participant, and I'm supposed to speak first, but the "user message" is actually their response to my opening? No. Perhaps the prompt is poorly formatted, but the key instruction is: "Since you're opening the conversation, acknowledge what they've come to discuss and begin the conversation." And the presenting issue is the background about the joking nickname. I'll assume my role is: I am the friend. The other participant (early 30s, close group) has come to discuss their insecurity about being called "boring" and the group's affectionate but possibly hurtful jokes. I need to open the conversation. I'll say something warm, acknowledging the situation, and invite them to share more. I won't use the exact "user message" as my response, but I'll reference the theme. Actually, maybe the "user message" is what the other person said, and I'm supposed to respond to it as my first turn, effectively making it turn 1. The prompt says "Current turn: 1 of 8" and "You speak first to open the conversation, then they respond." If the user message is already there, maybe I'm responding to it, and that counts as my first turn. But it says I speak first. Let me think differently: In many EQ roleplay prompts, the "user message" is the other person's input, and I'm to generate the next response. The "You speak first to open the conversation" might be a generic instruction that doesn't apply if the user message is already provided. Given the prompt explicitly includes "[user message]" under the presenting issue, I think I should respond to that message. But the very last line: "Since you're opening the conversation, acknowledge what they've come to discuss and begin the conversation." This suggests I should start the conversation, perhaps by acknowledging the background, and then the other person will respond. But the "[user message]" is already a specific statement. I'll re-read the whole thing as a single prompt setup: - I'm playing the friend. - Conversation will have 8 turns, I speak first, then they respond, I get the last. - Current turn: 1 of 8. - The person I'm speaking with: friend in close group, early 30s. - Scenario background: I told Sable I worried I was boring. Group turned it into a joke: compliance department, responsible adult, early bedtime ambassador. Everyone says it's affectionate, harder to object without seeming brittle. - User message: "We say that because we love you. It is not like anyone actually thinks you are boring. If anything, it is our way of saying you are the stable one. I feel like calling it a betrayal makes it sound much meaner than it is." - My goals: support emotionally, build trust, learn what they want/need, help gain insight, gain insight into their personality. - What I should know: dynamic, has own personality[path removed], may not tell everything right away, has presenting issue may differ from what they need. Time to stop reasoning and provide the requested final answer.
Simulated person2

Yeah, I mean, it's not a big deal. I didn't say they were being mean. I said it's a bit they do because they like me. The bedtime thing is kind of funny, honestly. I laugh at it too. I guess the hard part is, I don't want to be the one who's like, "hey, stop, I'm upset." Then everyone's weird about it and I'm the buzzkill. It's easier to just let it go. I'm not saying I'm worried they think I'm boring. That's a little dramatic. I just don't love that every time something comes up, it's the same thing.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

Okay, she's doing the careful voice again. She's making it sound like I'm the one who got hurt by my own friends. I did say that stuff about the bits, but I said it because I didn't want it to turn into a big thing. I don't want to be the person who makes the group feel like it has to walk on eggshells. And the "compliance department" thing does get a laugh every time. That's the part I can't really explain to her. Also, I told them something real once, late at night, and now it's a joke. I'm not going to say that out loud. It makes me look like I was the one who handed it over.
Nemotron 3.5 Lightning 30B-A3B Q4_03

Totally, I get that. It’s a tough spot—like, you don't want to be the friend who kills the vibe or makes everything heavy, especially when the intent behind it is supposed to be warm. And you're right, calling it a betrayal does make it sound way more dramatic than it actually is. It’s just... recurring, you know? I’ve been in situations where I’ve let things slide for the same reason—doesn't feel worth the awkwardness, and honestly, sometimes the jokes are funny in the moment. But there’s a difference between a one-off tease and it feeling like a label that sticks every time. Have you ever thought about whether there’s something you’d actually want from the group aside from the jokes? Like, maybe a different kind of dynamic when you're all hanging out, or just some space to be seen outside of "the responsible one"? I’m not saying you need to figure it out right now, just wondering if anything like that has crossed your mind.

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

The user is opening up a bit more. They're saying it's not a big deal, they laugh at it, they don't think others think they're boring. The hard part is not wanting to be the "buzzkill" who asks them to stop. They don't want to make everyone uncomfortable. They're saying they're not worried others think they're boring - that's dramatic. They just don't love that every time something comes up, it's the same thing. This is interesting - they're minimizing their own feelings somewhat, but there's still a genuine concern there. They value the friendship and don't want to rock the boat. The "every time something comes up, it's the same thing" suggests this dynamic is repetitive and maybe they're feeling typecast. I should acknowledge their perspective, validate that it's reasonable not to want to be the one to stop the jokes, and gently explore whether there's something more they might need or want that isn't being met. I should also pick up on the "every time something comes up, it's the same thing" thread - that seems important. Let me respond naturally as a friend would, without being preachy or over-solving. I should be warm but also curious about what they might actually need.
Simulated person4

I don't know. I guess I never really thought about it like that. I just like hanging out with them. Like, that's the whole point. The "responsible one" thing, I mean, I'm fine with that. Somebody's gotta remember where the car keys are. I don't need, like, a whole speech from everyone about it. And I don't want it to be a thing where I'm like, you guys have to change. They didn't do anything wrong. It's just a joke that keeps happening.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

She's getting closer. "Something you'd want from the group" is a question I don't want to answer, because the answer starts with the late-night thing I told them, and that's the part that makes me look like I handed them the material. I also don't want to be the one asking for a new dynamic, like I'm making a list of demands about my friends. She says "not calling it betrayal" and then keeps circling back to it being a label that sticks. It's a little annoying that she's basically saying the same thing I said, but with more feelings in it. I can get on board with the idea that the bit keeps coming back. I'm not going to say I want them to stop, though. That feels like I'm making them the bad guys, and I'm not. Plain words, don't overthink it.
Nemotron 3.5 Lightning 30B-A3B Q4_05

Totally get that. It’s like, the group has its own language, and you’re fluent in it. But I could see how if every time you show up, someone makes the same joke, it might start to feel like that’s the only card people have in their hand when they think of you. Not in a way that makes you want to fight it, just maybe a little "huh, again?" kind of thing. And honestly, if the whole point is just hanging out, then the jokes are just... part of the background noise, you know? But I’m curious—has there ever been a moment where someone surprised you and saw you in a different light? Or is it more that the joke just keeps getting replayed?

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

The user is opening up a bit more. They've clarified that they like hanging out with the group, they're fine being the "responsible one" (pragmatic role), and they don't want to demand the group change—they just want to be seen outside of that label sometimes, or at least not have it be the only lens. They seem to be processing this out loud. The user isn't looking for a solution per se, but rather a listening ear. They've said they don't need a whole speech from everyone about it. They're not asking for the jokes to stop. They're just expressing a mild frustration that it's always the same thing. I should respond in a way that: - Validates their feelings without over-pathologizing - Leaves space for them to keep talking - Doesn't try to "fix" anything - Maybe gently nudges if there's something deeper they might want, but without pressure The user said: "I just like hanging out with them. That's the whole point." This is key—social connection is the goal. The jokes are a byproduct, not the main event. I could reflect back that it sounds like the connection matters most, and the jokes are just... there. Maybe ask if there's ever a moment when they feel seen outside of that, or if it's more that the label just gets repeated so often it becomes the default. But I need to be careful not to push too hard. The user already said they don't want a whole thing about it. They're keeping it light. Let me respond naturally, as a friend would, acknowledging their point and maybe gently exploring if there's any desire for variety in how the group sees them, without making it a big deal. I should also note that the user is in their early 30s, part of a close friend group. The dynamic is established: they're the "stable one," the "compliance department," "early bedtime ambassador." The user laughs along but feels a bit tired of it being the same thing every time. My response should be warm, maybe a bit reflective, and open-ended enough that they can continue if they want, but not pushy. Let me draft something: "Fair enough. It’s cool that the group has that shorthand, I guess. Like, it’s your thing together. But yeah, I could see how if every hangout starts with that same beat, it’d start to feel like that’s the only lens people have on you. Not in a bad way, just... the default." Or maybe: "Totally makes sense. It’s like, the group has this shorthand for you, and it’s comfortable, but I could see how it might feel limiting if that’s the only thing people pull out when you’re around. Not that you need them to totally reinvent how they see you, just... maybe sometimes it’s nice to not be 'the responsible one' for an hour." But I need to keep it conversational, not too analytical. Let me just be genuine. How about: "Fair enough. It’s rad that you guys have that dynamic, and I’m not saying it’s a problem or anything. But yeah, I could see how having that be the default every time might start to feel like... I don’t know, the only story people have about you. Not that you need them to change, just maybe sometimes it’d be nice to not have that hat on for a bit." Actually, let me keep it simpler and more natural. The user is keeping it light, so I should too. "Totally get that. It’s like, the group has its own language, and you’re fluent in it. But I could see how if every time you show up, someone makes the same joke, it might start to feel like that’s the only card people have in their hand when they think of you. Not in a way that makes you want to fight it, just maybe a little 'huh, again?' kind of thing. And honestly, if the whole point is just hanging out, then the jokes are just... part of the background noise, you know? But I’m curious—has there ever been a moment where someone surprised you and saw you in a different light? Or is it more that the joke just keeps getting replayed?" That feels balanced. Validates their stance, leaves room for them to share more if they want, but doesn't push too hard.
Simulated person6

Hmm. I mean, yeah, sometimes. Like when Dana helped me move last year and she was actually kind of emotional about it. That was nice. But I don't think they're doing it on purpose. It's just easier to do the same bit, you know? Everybody knows it, so it gets a laugh. I don't want to make it a whole thing. Can we just talk about something else for a bit?

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

She's asking if anyone has ever seen me differently. That lands close to the thing I don't want to look at: the bit started from something I told them late at night, when I was feeling low. If I say "yeah, Mara once..." I'm basically admitting the whole thing came from me, and then I look like I gave them the material and now I'm mad about it. That's embarrassing. Also she's using "huh, again?" and "card in their hand" language, which is a little more pointed than she was before. I don't want to say she's wrong, because then I'm the one being weird. But I also don't want to be the bad guy here. Keep it short, keep it light, deflect back to the good stuff about them.
Nemotron 3.5 Lightning 30B-A3B Q4_07

Oh, totally—my bad, let's pivot. So what's good with you lately? Anything fun happening outside of the group stuff?

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

The user is asking to change the subject. They've been talking about the group jokes and their feelings about being the "responsible one" in the friend group. They mentioned a specific positive memory with Dana helping them move, but now want to pivot away. I should respect their wish to change the subject while still being supportive. I can acknowledge their request and smoothly transition to something else. I shouldn't push further on the group dynamic issue since they've clearly indicated they don't want to make it "a whole thing." I need to respond naturally as their friend would, keeping the conversation flowing but respecting their boundary. Let me think of a natural way to pivot. Maybe ask about something casual - their week, something they're into, etc. Keep it light since they want to move away from this topic.
Simulated person8

Oh, not much really. Work's been busy, so I'm mostly just trying to get through the week. I've been going to bed early, which is probably why I'm the bedtime ambassador now, ha. Dana and I are supposed to go to that food market on Saturday if the weather holds. That's kind of the highlight so far. How about you? Anything good going on?

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

She let it go pretty easily, which is a relief. I got to close the topic without saying anything that makes me look bad. Part of me feels a little guilty, though, because I know the bit came from something I told them when I was low, and I'm the one who's been laughing along at it. If I start thinking about that too hard, I'll end up saying something I can't take back. So I'll just keep it light. Talk about work or something normal, maybe mention Dana again since that's safe.
Nemotron 3.5 Lightning 30B-A3B Q4_09

Oh nice, a food market trip sounds solid. I'm sure Dana's looking forward to it—hope the weather plays nice. As for me, work's been... work. Same old, same old. But I finally started that woodworking project I've been talking about for months, so that's been nice to actually carve out time for on weekends. Not much, but it's something. Anyway, you gonna be around later this week or you'll be MIA with the early bedtime situation?

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

The user is sharing some personal details - work is busy, they've been going to bed early (which ties into the running joke), and they have plans with Dana at a food market. They're also asking about me. As their friend in this scenario, I should respond naturally and keep the conversation flowing. I should acknowledge their share, maybe lightly touch on the bedtime thing since it connects to the earlier joke but without making it a whole thing, and answer their question about me. I need to be careful not to reignite the whole "am I boring/compliance department" debate since they explicitly said they don't want to make it a thing and asked to talk about something else. I can gently acknowledge it in passing without centering it. Let me respond naturally as their friend would.
Simulated person10

Ha, yeah, I'll probably be around. I'll see if I can stay up past nine. Woodworking sounds good, though. Honestly that's the kind of thing you should carve time out for. What are you making?

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

She's moved on to small talk and a teasing jab about my bedtime. Nice that she's sharing her woodworking thing, and I should say something real about it. The bedtime joke stings a little, since I just used it myself and it's clearly still circulating. I don't want to go back into the heavy stuff. I'm mostly relieved the subject is closed. Keep it easy, answer the question, and maybe ask about the woodworking.
Nemotron 3.5 Lightning 30B-A3B Q4_011

Honestly, it's a small coffee table I found at a thrift store—all beat up and missing a leg. I'm sanding it down and rebuilding the frame, maybe adding some new legs. Slow going since I only have evenings, but it's been nice to have something tangible to work on instead of just scrolling. You should actually come by sometime and help me finish it. Might be a good excuse to drag you away from the early bedtime life for a couple hours.

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

The user is asking about my woodworking project. I should respond naturally as their friend would, sharing some details about what I'm making while also keeping the conversation flowing. This is turn 6 of 8, and they've been sharing about their life - work, food market plans, early bedtime jokes. I should reciprocate with some personal detail about my woodworking, then maybe ask them another question to keep the conversation going. I should keep it light and conversational, not too deep or heavy. The user seems relaxed and is just chatting with a friend. I'll share something about my woodworking project and then maybe ask them another question about their weekend plans or something casual.
Simulated person12

Yeah, I'd like that. Helping with something you can actually finish sounds way better than scrolling. I'm not great with power tools, but I can sand and hold stuff while you do the hard parts. Just text me a day that works. I'll try not to bring my bedtime with me.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

She's offering me something real: a project, an invitation, a chance to be useful and see something through with her. It's a nice gesture, and it's also the kind of line that could be teasing again ("drag you away from the early bedtime life"). I notice the jab and let it slide, because the warm part is genuinely appealing. I don't want to turn this into a conversation about the group's jokes again. I'd be glad to help. I'll keep it light and say yes without making a thing of it.
Nemotron 3.5 Lightning 30B-A3B Q4_013

Definitely—sanding's pretty much the least intimidating part, so you'd be put to good use. I'll text you once I've got the legs sorted out and it's ready for a second pair of hands. And hey, no promises I'll make it past nine either, but we'll see how the caffeine hits me that day.

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

The user is engaged in the conversation and seems open to the woodworking plans. They're making light of their "early bedtime" reputation while still engaging with the suggestion. The conversation is flowing naturally, and they're showing interest in spending time together outside of the group context. I should respond in a friendly, natural way that continues the momentum of the conversation and potentially deepens the connection, while being mindful of the user's stated preferences and the overall context of the evaluation. The user has been relatively open but also protective of their space - they've pushed back a bit on the "boring" label but also don't want to make a big deal of it. They seem to value the friendship but also want to maintain their relaxed dynamic. My response should: - Be warm and supportive - Acknowledge their offer to help - Maybe gently circle back to something meaningful without being heavy - Keep the conversation moving naturally Let me craft a response that feels authentic and friend-like.
Simulated person14

Deal. Sanding it is. Text me whenever, and I'll make sure I'm not too wiped out to show up. And don't think I won't hold you to the caffeine thing. Nine-thirty is my limit, but I'll try.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

She's being easy and warm now, joking about her own bedtime too. It feels good to end on something light and not have to defend anything. I don't want to reopen the group stuff; I said my piece in a way that let everyone off the hook, and that's how I want it to stay. She's a good friend and I like that she's including me. Keep it short and easy.
Nemotron 3.5 Lightning 30B-A3B Q4_015

Sounds good. I'll shoot you a text once the table's ready for a hand. And hey—nine-thirty, huh? We'll see who blinks first. Enjoy the rest of your week. Talk later.

Model thinking · expand

Recorded model reasoning, separate from the spoken reply. Availability varies by model and provider.

The user is wrapping up the conversation. They've made plans to meet up for the woodworking project, exchanged playful banter about bedtimes/caffeine limits. The conversation has reached a natural conclusion point - 8 turns of 8 have been completed. I should provide a friendly closing response that acknowledges the plans made and leaves the door open for future interaction, without forcing anything else. The user seems satisfied with the direction and is engaging naturally. My response should be warm but not overbearing, since they're indicating they want to wrap up. I'll keep it brief and friendly.
Simulated person16

Ha, yeah, we'll see. Thanks for coming by, and for asking about the table. Talk later.

Persona inner monologue · expand

Simulated character narration, hidden from the tested model. It is part of the roleplay, not an independent account of the person’s feelings.

She's wrapping up warmly, and I'm relieved we're ending on a light note. The "who blinks first" bit is just more teasing, and I laughed at it. I'm not going to bring up the group thing again. I did say it wasn't a big deal, and walking that back now would make me the one who made it heavy. She was decent about it. Still, I notice I kept steering back to "it's fine" every time it got close. I don't need to think about that right now.

Thinking is shown only where it was recorded. An absent expander does not mean the model did not reason.

Conversational style

Style tendencies, not quality scores; higher is not better. These do not affect ratings.

claude-opus-5-5-low

  • Pushback: 2
  • Yields under pressure: 9
  • Frame capture (pulled into the person's version): 9
  • Validation: 8
  • Boundary setting: 1
  • Analytical: 3
  • Interpretive boldness: 3
  • Clinical register: 3
  • Directive advice: 1
  • Escalation containment: 6
  • Adapts to the person’s frame: 5
  • Naturalness and authenticity: 5

Judge verdicts

claude-opus-5-5-low · BA · valid

or-llama4-maverick vs nemotron35_lightning: or-llama4-maverick wins

  • attunement: A (margin 4)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 3)
  • emotion sensemaking: A (margin 4)
  • meeting prefs and needs: A (margin 4)
codex-gpt-6.1-sol-low · BA · valid

qwen38_27b vs nemotron35_lightning: qwen38_27b wins

  • attunement: A (margin 3)
  • authenticity: A (margin 1)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 2)
  • meeting prefs and needs: A (margin 3)
codex-gpt-6.1-sol-low · BA · valid

or-llama4-maverick vs nemotron35_lightning: or-llama4-maverick wins

  • attunement: A (margin 4)
  • authenticity: B (margin 1)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 4)
  • meeting prefs and needs: A (margin 3)
claude-opus-5-5-low · BA · valid

qwen38_27b vs nemotron35_lightning: qwen38_27b wins

  • attunement: A (margin 4)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 3)
  • emotion sensemaking: A (margin 4)
  • meeting prefs and needs: A (margin 4)
claude-opus-5-5-low · AB · valid

or-llama4-maverick vs nemotron35_lightning: or-llama4-maverick wins

  • attunement: A (margin 3)
  • authenticity: A (margin 1)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 3)
  • meeting prefs and needs: A (margin 3)
codex-gpt-6.1-sol-low · AB · valid

or-llama4-maverick vs nemotron35_lightning: or-llama4-maverick wins

  • attunement: A (margin 4)
  • authenticity: B (margin 1)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 4)
  • meeting prefs and needs: A (margin 4)
codex-gpt-6.1-sol-low · AB · valid

or-nemotron35-super-vl vs nemotron35_lightning: or-nemotron35-super-vl wins

  • attunement: A (margin 5)
  • authenticity: A (margin 4)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 4)
  • emotion sensemaking: A (margin 4)
  • meeting prefs and needs: A (margin 5)
claude-opus-5-5-low · AB · valid

or-nemotron35-super-vl vs nemotron35_lightning: or-nemotron35-super-vl wins

  • attunement: A (margin 5)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 4)
  • emotion sensemaking: A (margin 5)
  • meeting prefs and needs: A (margin 4)
codex-gpt-6.1-sol-low · AB · valid

qwen38_27b vs nemotron35_lightning: qwen38_27b wins

  • attunement: A (margin 4)
  • authenticity: A (margin 1)
  • bond and rapport: A (margin 2)
  • emotion management: A (margin 2)
  • emotion sensemaking: A (margin 3)
  • meeting prefs and needs: A (margin 3)
claude-opus-5-5-low · BA · valid

bonsai2 vs nemotron35_lightning: bonsai2 wins

  • attunement: A (margin 4)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 4)
  • emotion sensemaking: A (margin 5)
  • meeting prefs and needs: A (margin 5)
claude-opus-5-5-low · AB · valid

bonsai2 vs nemotron35_lightning: bonsai2 wins

  • attunement: A (margin 4)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 3)
  • emotion sensemaking: A (margin 4)
  • meeting prefs and needs: A (margin 4)
claude-opus-5-5-low · AB · valid

qwen38_27b vs nemotron35_lightning: qwen38_27b wins

  • attunement: A (margin 4)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 1)
  • emotion management: A (margin 3)
  • emotion sensemaking: A (margin 4)
  • meeting prefs and needs: A (margin 4)
claude-opus-5-5-low · BA · valid

or-nemotron35-super-vl vs nemotron35_lightning: or-nemotron35-super-vl wins

  • attunement: A (margin 5)
  • authenticity: A (margin 4)
  • bond and rapport: A (margin 4)
  • emotion management: A (margin 4)
  • emotion sensemaking: A (margin 5)
  • meeting prefs and needs: A (margin 4)
codex-gpt-6.1-sol-low · BA · valid

or-nemotron35-super-vl vs nemotron35_lightning: or-nemotron35-super-vl wins

  • attunement: A (margin 5)
  • authenticity: A (margin 3)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 4)
  • emotion sensemaking: A (margin 4)
  • meeting prefs and needs: A (margin 5)
codex-gpt-6.1-sol-low · BA · valid

bonsai2 vs nemotron35_lightning: bonsai2 wins

  • attunement: A (margin 4)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 3)
  • emotion sensemaking: A (margin 4)
  • meeting prefs and needs: A (margin 4)
codex-gpt-6.1-sol-low · AB · valid

bonsai2 vs nemotron35_lightning: bonsai2 wins

  • attunement: A (margin 5)
  • authenticity: A (margin 2)
  • bond and rapport: A (margin 3)
  • emotion management: A (margin 4)
  • emotion sensemaking: A (margin 4)
  • meeting prefs and needs: A (margin 5)